Suicide Squad: Kill the Justice League review – loose from the Asylum

As a long-time fan of DC Comics and someone who has been following the Arkham series since its inception, I must say that Suicide Squad: Kill the Justice League has managed to tickle my fancy like no other game in recent memory. The game’s chaotic, over-the-top action, coupled with the hilarious narrative and the fantastic performances from the cast of misfits, has me hooked.


It’s evident that Rocksteady’s latest game deviates significantly from the Arkham series, despite being part of it. The brutal melee combos that once splintered bones have been swapped for a diverse array of ranged weapons, some rare and obtained through missions or foes, making my gaming experience enjoyable.

Kill the Justice League does well within this genre by allowing players to target specific loot rarities, especially during endgame play, and avoiding level-based loot disposal so that you don’t have to discard a powerful weapon just because you advanced in the story. In fact, I still use an assault rifle for Deadshot that I unlocked early on in my playtime, even though I’m now in the endgame. However, there are elements of Arkham-style combat incorporated into Suicide Squad’s shooter mechanics. Enemies can be countered during certain attacks, giving you an advantage before they attack or hit you. This mechanic has been effectively adapted from Arkham’s combat, although it may not be as easy to execute as Batman dodging punches. As the game becomes more challenging in higher Mastery Levels of Suicide Squad’s endgame, this mechanic remains engaging.

As a gamer, I’ve found that the main appeal of Suicide Squad lies in the combat encounters rather than the missions themselves, which can feel repetitive due to their similar structure. The boss fights, although featuring big-name characters, often fall short of expectations and lack the impact one would expect when fighting the Justice League. It’s frustrating that these battles don’t live up to the hype, as they should be a significant part of the experience.

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The game, Suicide Squad: Kill the Justice League, has been remarkably well-optimized, a stark contrast to Gotham Knights’ initial struggles at launch with locked 30 FPS on current-generation consoles. While Suicide Squad may not be in contention for Game of the Year, it offers an exhilarating mix of chaos, fun, and humor that I haven’t experienced in a while. In fact, I enjoyed it so much that I bought a copy for my PC as well. However, I have concerns about the live-service content in the future, and some repetitive objectives slightly hinder its potential greatness. Yet, after waiting years for a looter shooter of this caliber, I’m thrilled it’s DC-themed.

Review
Suicide Squad Kill the Justice League delivers a solid looter shooter experience wrapped up in an actually hilarious narrative, with incredible performances from the cast of misfits. While live-service elements and repetitive missions muddy the experience, Suicide Squad is solid fun that, even after 30+ hours, I’m still jumping back into every night.
PC
PS5
Xbox Series X|S
8 out of 10
Buy Kill the Justice League

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2024-08-27 19:45