It’s undeniable that when it comes to exclusive content, PlayStation has been outperforming Xbox significantly, and a large part of this achievement can be attributed to Sony-owned studios such as Naughty Dog.
Reflecting on the past, co-founder of Naughty Dog, Andy Gavin, feels that the studio’s acquisition by PlayStation may have been advantageous in fostering their development and growth during that period.
Naughty Dog for Sale
In a recent LinkedIn post (via Video Games Chronicle), Gavin discusses how the environment surrounding the studio’s early years has evolved over time. “In the early 1980s, it only cost around $50,000 to produce each game… However, by the time we reached Jak and Daxter, the budget had skyrocketed past $15 million,” Gavin stated.
Currently, video game studios are considering budgets in the range of hundreds of millions of dollars for today’s high-quality AAA games. For instance, Naughty Dog reportedly invested approximately $220 million in developing their latest release, “The Last of Us Part II.
Gavin continues:
Selling to Sony wasn’t just about ensuring a financial future for Naughty Dog. It was about equipping the studio with the necessary resources to continue creating exceptional games, while alleviating the burden of escalating costs and the anxiety that one mistake could lead to catastrophe… Reflecting on it now, it was the right decision.
The Right Call
In terms of major companies having studios, many enthusiasts might argue that Naughty Dog has had a fortunate association with Sony.
Apart from the triumph of the Uncharted series, they’ve additionally created notable masterpieces such as The Last of Us Part II – a visually stunning technical feat that stands out in the realm of video game narrative.
In contrast, studios such as Firewalk, which was shut down by Sony following the catastrophic debut of their AAA multiplayer game Concord, didn’t share in the same continued success.
What’s In Store for Naughty Dog
As a gamer, I’m excited to share that the mastermind behind “The Last of Us,” Neil Druckmann, is now focusing on Naughty Dog’s next project. It’s not “The Last of Us Part III,” but something brand new called “Intergalactic: The Heretic Prophet.” This new franchise promises an out-of-this-world experience!
The storyline of the game remains largely unknown, but it’s set in a sci-fi world that blends retro and futuristic elements, characterized by analog tech and cumbersome robots. This is quite different from the more realistic settings found in games like The Last of Us created by Druckmann. The atmosphere appears to be influenced heavily by classic sci-fi anime such as Cowboy Bebop and Akira.
There’s no definite timeline yet for showing off more of “Intergalactic” from Sony, but given their latest announcement, it seems probable that we might see its release within the next one to two years.
As a dedicated fan, I’ve been eagerly awaiting new updates on “Intergalactic” and “The Last of Us Part II,” given the substantial gap since their respective releases. It feels like these masterpieces have been in the making for quite some time now, and I can hardly wait to catch a glimpse of gameplay that will undoubtedly blow our minds!
As of now, a launch date for “Intergalactic: The Heretic Prophet” hasn’t been announced yet; however, enthusiastic fans are optimistic that it might arrive on PlayStation 5 as early as 2026.
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2025-01-08 00:42