Avowed’s simple solutions to common RPG problems means I can just get lost in the fantasy of its combat and world

In the game Avowed, I can run without restraint or limitation. This means I can traverse the verdant expanses of Dawnshore for as long as I desire, and it truly feels exhilarating. Removing any time constraint on faster movement allows me to choose when or if to slow down myself. I was not anticipating that this absence would make exploration feel so liberating, but it certainly makes a significant difference. Roaming unfettered across the landscapes of Eora is an enjoyable experience, as I swiftly move about the map and leap over barriers as I go.

As I delve deeper into Obsidian’s adventure, I find myself increasingly appreciative of how Avowed addresses some persistent RPG nuisances. Features like unlimited sprinting, ammo, and a straightforward method to prevent over-encumbrance all contribute to letting me immerse myself completely in the fantasy. Frankly, I couldn’t ask for anything better.

No more burdens to carry

In role-playing games (RPGs), nothing ruins the excitement of exploration quite like carrying too much gear that slows down your characters. Even going back to Oblivion, arrows had weight and could pile up, limiting carry capacity and potentially leaving you vulnerable in a fight if all you had was a bow. Fortunately, Avowed addresses these traditional RPG issues by implementing two straightforward yet effective solutions.

Initially, Obsidian does away with the need for ammunition entirely, eliminating any concerns I might have about managing my bow or gun arsenal. The versatile fighting system invites exploration and creativity, offering numerous dual-wielding possibilities to mess around with. However, I’ve found myself relying on my reliable bow for covert attacks, and thanks to an endless supply of arrows at my fingertips, I can immerse myself in the thrill of being a deadly marksman without ever fretting about running out unexpectedly. As Gameplay Director Gabe Paramo shared with me last year, this was intentionally designed to “ensure a seamless experience”, and it has proven effective indeed, as the unlimited ammo and swift weapon swapping maintain a smooth pace in my combat encounters.

The inventory management system in Avowed is incredibly convenient for me, making my gaming experience smoother. The “send back to camp” feature within the inventory menu allows me to easily stow anything I’ve found during looting with just one click. This means that when I find myself carrying too much weight while exploring, I don’t have to worry about making tough decisions about what to drop or destroy. It’s a feature I wish more RPGs had, and it fits perfectly with Avowed’s combat-flexible approach. I frequently discover new weapons and gear that I can upgrade, but I never have to discard any because of excess loot. When I want to switch up my loadout, I always have a wide range of options waiting for me at camp.

As a gaming enthusiast, I’ve always admired how recent RPGs have been refining their systems to tackle the issues of excessive items and inventory management. Last year, Starfield’s enhanced carry capacity update was a game-changer for me, and Baldur’s Gate 3’s streamlined inventory system, which allowed access to party members regardless of their location, was a welcome addition. However, the seamless approach that Avowed has taken to these features truly makes it a breeze to manage my inventory.

This game, Avowed, truly offers an immense amount of liberty and adaptability for your playstyle, even delving into intricate details that typically characterize RPGs. Now, I’m able to dash about freely and enjoy my bow to the fullest extent, all while being captivated by the joy of exploration and discovery without having to worry about inventory management. Furthermore, it’s incredibly simple to become engrossed in its enchanting, vibrant world, making immersion effortless.

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2025-02-25 16:10