Fatal Fury: City of the Wolves – How to Feint Moves

Initially, it may appear that Fatal Fury: City of the Wolves features flashy mind games; however, upon delving into the mechanics, these feints are revealed to be crucial elements of the game’s combo system and strategic pressure techniques.

A feint operates by interrupting movements, generating fresh opportunities, and catching your adversary off-guard at just the right moment.

To enhance your offensive strategy or keep opponents guessing, mastering the correct feint method is crucial. Here’s a guide on how to achieve it:

1. Understand the purpose of a feint: A feint is a tactical move designed to trick an opponent into believing you’re going to do one thing, while in reality, you intend to do something else.

2. Practice timing: Timing your feint correctly is essential for its success. Too early or too late can give away your intention, so practice until you feel comfortable with the rhythm.

3. Learn from others: Watch experienced players and study their techniques. Imitate their movements to get a feel for how it should be done.

4. Experiment: Try out different feints in various situations to see what works best for you. Remember, there’s no one-size-fits-all solution when it comes to feinting.

5. Be patient and persistent: Mastering a feint takes time and practice, so don’t get discouraged if it doesn’t work right away. Keep practicing and eventually, you’ll see improvements.

How to Feint Moves in Fatal Fury: City of the Wolves

In simple terms, a feint is a false special move.

In this action, when you simulate a move (known as feinting), your character appears to start the special move animation, but doesn’t actually execute it. To carry out a feint, press buttons ‘Rev’ and ‘Heavy Kick’ simultaneously. Following player suggestions, SNK introduced a shortcut for this action, but you’ll need to personally set it up manually.

This is the core input, and every character in the game has at least two feints based on direction:

  • Neutral Feint: Press Rev + Heavy Kick by itself. This performs your character’s standard feint.
  • Forward Feint: Hold forward while pressing Rev + Heavy Kick. This usually mimics a forward-moving special.
  • Down Feint: Hold down while pressing Rev + Heavy Kick. This version usually mirrors a crouching special or defensive action.

As a dedicated player, I find that these subtle changes in directions significantly impact my animation flow, timing of frames, and spatial positioning – crucial elements for executing pressure techniques or seamlessly transitioning between combos.

Characters sometimes employ clever feints tactically to mislead opponents or flow gracefully into their next action. Mastering the art of feinting involves recognizing when to abandon a move and understanding exactly what you’re cancelling.

Feints are typically employed following a standard attack, especially a powerful one. Their purpose is to interrupt the recovery period of the attack by perfectly timing the feint immediately after the move has connected.

Timing it correctly reduces the gap between attacks, enabling you to quickly connect regular strikes or even transition into special moves before your adversary can respond. Be sure to wait for the feint animation to finish before pressing the next key.

If you enter your next move immediately after the current one, it might not link properly, or the input could get discarded. Using feints such as projectiles or heavy specials can trick your opponent into thinking you’re about to launch an attack. This could lure them into making unwanted jumps, opting for defense, or even missing their moves.

Instead of creating an illusion of throwing a fireball to cause someone to leap, then seize their subsequent landing, or pretending a large swing to momentarily immobilize them and opt for a grab; the most effective method of mastering feints is through training mode using a regular attack you frequently employ.

Begin with the standard move first, swiftly follow it with your feint. Make sure to watch as your character recovers. Immediately after, you could strike with a quick jab or light attack. If the subsequent move connects, then your timing is spot on.

Furthermore, just like “brakes” serve as another way to halt an action following a special move, feints are used for the same purpose – to maintain your unpredictability and safety in gameplay.

If you’re wondering how to brake moves, our guide has the answers.

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2025-04-10 10:42