Fatal Fury: City of the Wolves – S.P.G Bar Explained

Instead of sticking with the usual characters, Fatal Fury: City of the Wolves presents a fresh take on battles by completely revamping them. At its core lies the S.P.G. system (Selective Potential Gear), which is a key part of the overhauled combat mechanics.

This S.P.G. system might seem like just another fancy power-up term, but it’s much more than that. It gives players the ability to control their pace, allowing them to either push hard from the start or save their best move for a dramatic finish and clinch victory at the last moment.

When it occurs, events may rapidly accelerate – in the most favorable scenario. Let me explain its function and importance.

When it happens, things might quickly pick up pace – under the best circumstances. Here’s a breakdown of what it achieves and why it’s significant.

What Is S.P.G Bar?

In the game Fatal Fury: City of the Wolves, one notable feature is the S.P.G. Bar, which has been creatively revamped from the previous T.O.P. system in Garou: Mark of the Wolves.

Rather than simply an time-limited boost, it’s a versatile feature that allows you to tailor your approach significantly, influencing your strategy well before the game commences.

Players have the flexibility to trigger the power-up at the start, during, or finish of their health meter, enabling them to make strategic decisions about handling pressure situations or mounting a comeback.

As the game starts, your Self-Preservation Gear (S.P.G.) becomes active once your health reaches the specified threshold. At this point, you gain access to REV Blows – powerful, armor-clad maneuvers that penetrate incoming attacks and can be interrupted by other special moves.

You’ll find some of the game’s strongest weapons exclusively in the S.P.G zone, which means their location impacts your access to them. When you’re there, your character inflicts more damage and executing REV Cancels (EX cancels) requires less meter.

As your S.P.G level decreases on your health meter, the larger the discounts or benefits you receive become. For instance, executing a sequence of EX moves when your health is low might consume only about half of your meter’s value, whereas performing the same combo with a high S.P.G level might come very close to depleting it entirely.

In this game, the S.P.G zone grants additional moves and increases the meter, yet it also enhances regeneration and recovery. When you’re not actively playing, the duration of the zone at the start of the bar is slightly longer compared to when it’s closer to the end, but the regenerative effects are only active as long as your health remains within the chosen S.P.G segment.

Starting with it provides an early advantage for health regeneration and offensive capabilities. Conversely, using it at the end offers a final, intense push when situations become challenging.

Everything connects to the game’s comprehensive energy system, notably the REV Meter, which determines the frequency of executing EX special moves and other complex canceling actions. The S.P.G function serves to postpone this by reducing the amount of energy you consume, particularly when your health is low.

Conversely, if you get too hot, your defense weakens and shielding gradually depletes your protective meter. Should this shatter, you become vulnerable to attacks. The positioning of the Shielded Point Generator can significantly alter the course of your battle.

As someone who enjoys jumping headfirst into battles, strategically positioning your REV Blows and buffs at the beginning of the match gives you the upper hand, allowing you to strike before your opponent has a chance to respond. For those who favor a more calculated approach with an aggressive mid-game style, placing these moves in the center creates a balanced scenario—you’ll have some meter accumulated and can begin weaving in high-damage combos.

As a thrill-seeking gamer, I often save my epic comebacks for the final moments of the game. It’s risky, but that late-game surge can turn the tide, particularly when paired with my fully charged meter for heavy-hitting abilities such as Redline Gear or the exclusive Hidden Gear. However, only in S.P.G state can I unlock this hidden gear, a feat achieved when both meters are at their maximum capacity.

The REV system operates contrastingly, emphasizing more on meter management rather than health status. For insights on how it functions, feel free to explore our guide for a better understanding.

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2025-04-14 06:44