Without Mario, There’s No Clair Obscur: Expedition 33

Enthusiasts of role-playing games are thoroughly enjoying the turn-based combat in “Clair Obscur: Expedition 33“. Not only that, but its immersive environments, captivating storytelling, moving music, and characters have garnered significant praise. It’s worth noting that Sandfall Interactive draws a considerable amount of inspiration from the likes of Atlus and the Persona series, as well as Nintendo’s iconic character, Mario. Particularly, they seem to have taken cues from Square’s “Super Mario RPG”.

In the 90s, turn-based combat was prevalent in RPG games, with only a handful of exceptions such as the Tales Of series, which broke the mold by incorporating real-time combat systems. However, these were starkly different from the action-packed mechanics featured in modern titles like the Final Fantasy VII Remake trilogy.

Entering the scene was Super Mario RPG, enriching the genre with what might be considered one of the most enjoyable advancements in turn-based combat, helping to sustain this seemingly outdated playstyle: Interactive Attack Moves (or Action Commands).

In 1996, when Square (now Square Enix) collaborated with Nintendo to introduce Mario characters into the world of role-playing games, they put all their passion into the venture. They developed cherished characters like Geno, secured the talented Yoko Shimomura to create the game’s enchanting soundtrack, and introduced a straightforward yet classic mechanic known as Action Commands, which many subsequent games have emulated, such as Expedition 33. In essence, Super Mario RPG is worthy of its accolades.

In the original Mario RPG, the mechanics were quite straightforward: by pressing a button at opportune moments during attacks, defense, or using items, you could amplify your actions’ effectiveness. Timing your press correctly would boost outcomes such as dealing damage, protecting yourself, or healing.

The approach to turn-based combat was innovative and enduring. Though not the deepest system, the influence of Action Commands is still noticeable even after many years.

These game franchises, such as Paper Mario and Mario & Luigi, draw significantly from this particular system. Meanwhile, the more recent mainline Yakuza (previously known as Yakuza in the West) games, like Yakuza Like a Dragon and Like a Dragon: Infinite Wealth, have adopted Action Commands for their modern turn-based gameplay versions.

Apart from Clair Obscur: Expedition 33, other independent games also showcase a similar homage. If you haven’t experienced Sea of Stars yet, it’s a game I strongly suggest you explore once you’ve finished Sandfall’s masterpiece.

On the subject of suggestions, I’d like to add that you might want to try out the recent remake of Super Mario RPG. It’s essentially a faithful re-creation of the original game, with some extra features added in to enhance your gaming experience. However, let me stray from the topic for now.

Absolutely, Expedition 33 significantly develops the Action Commands idea. The animations have become more fluid, and the timing is tighter. Additionally, you now have the ability to dodge and parry incoming attacks. It could be said that this is currently the most active turn-based system available.

Without a doubt, it’s evident that Expedition 33 stands as a culmination of the advancements in role-playing games (RPG) and turn-based combat systems over the past three decades. The creators are undeniably showcasing their inspirations openly, making it quite clear to discern.

Achieving a successful debut, not just for our independent studio but for one that breathes new life into one of gaming’s oldest genres, is certainly beneficial for game enthusiasts. The success of Expedition 33 might inspire more novices who have yet to experience turn-based combat to delve deeper into the genre and potentially uncover a new passion in the process.

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2025-04-29 03:12