Summary
- Elden Ring: Nightreign players struggle with control changes from the original Elden Ring, including different buttons for consumable Sacred Flasks and items.
- Players are also confused by the game’s sprint controls, with some forgetting about the new Surge Sprint function.
- The updated controls, difficulty spikes, and lack of balance in single-player contributed to the game’s Mixed reviews on Steam.
Players of “Nightreign: Elden Ring” are finding it hard to adapt to the game’s controls because of some unforeseen adjustments compared to the original “Elden Ring”. While many controls in “Nightreign: Elden Ring” remain similar, certain alterations have been made to accommodate new skills and upgraded tools, such as Sacred Flasks that can be consumed.
On May 30th, the game titled “Elden Ring Nightreign” was launched and swiftly gained success with over two million copies sold on its debut day. Following the massive success of the original “Elden Ring“, “Elden Ring Nightreign” introduces a cooperative aspect, inviting players who assume the roles of Nightfarers to delve into the ever-changing realm of Limveld and confront the Nightlord. In this game, up to three players can band together to face new and recurring bosses, while maintaining the core mechanics from the original Elden Ring. However, some players are finding it challenging to adjust to certain modifications made by developer FromSoftware in “Elden Ring Nightreign“.
Players of Elden Ring Nightreign, such as The_Mudddler and Justanotherkiwi21 on Reddit, are encountering issues due to the game’s default controller setup. Previously, the refillable Sacred Flask was assigned to a different button, but now it is mapped to X or Square, which also serves the “Use Item” function in Elden Ring Nightreign. This has led to some players experiencing confusion as their muscle memory is accustomed to using these buttons for items. To alleviate this issue, the Use Item function has been reassigned from X/Square to the Up button on the D-Pad, a location previously used for “Switch Sorcery/Incantation” in Elden Ring.
Elden Ring Nightreign Players Are Having Trouble Getting Used to Control Changes for Items and Flasks
Players who have spent numerous hours mastering Elden Ring’s controls might find it disconcerting when adapting to the changes in Elden Ring: Nightreign, particularly since some functions have been re-mapped. For instance, the “Surge Sprint” feature in Elden Ring: Nightreign is assigned to L3, but players can still use a standard “Dash” by holding down the dodge button. Consequently, some gamers are persisting with the original sprint from Elden Ring instead of the quicker and more practical Surge Sprint.
In some instances, certain adjustments made to the game controls have contributed to the mixed reception of Elden Ring: Nightreign on Steam, coupled with steep difficulty surges and imbalances in the single-player mode. Moreover, there are concerns about the omission of a built-in voice chat function within Elden Ring Nightreign, as it could have facilitated teaming up with other players more effortlessly during gameplay. Fortunately, FromSoftware is taking player feedback into account and has plans to enhance solo play for those who opt to confront the Nightlord individually.
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2025-05-31 04:13