Soulslike Overload: Has the Genre Reached Its Breaking Point?

Currently, there’s an overwhelming abundance of games resembling the Soulslike genre. Since Elden Ring by FromSoftware achieved immense popularity for its expansive scope and design, many developers, even those less experienced, have jumped on the bandwagon, eager to create their own take on a Soulslike game. As a result, we’ve seen an influx of titles with intricate storylines and unique gameplay elements.

Now, there’s just too many to count.

As a devoted fan, I’ve been enamored with the Soulslike genre ever since I delved into the depths of what Dark Souls could offer. The harrowing journey through its intricate levels and merciless boss battles left an indelible mark, sparking an unquenchable thirst for every new Soulslike game that would grace the market.

In the past, it was difficult to come by a game like that. Few options were available because the majority were categorized as ‘Action RPGs’ during those times. However, the rise of games adhering to FromSoft’s design style has seen an exponential increase today.

I’m not implying that I’m displeased with the abundance of new Souls-like games. Instead, it feels overwhelming due to their sheer number, and most of them don’t seem to offer anything particularly unique. None have managed to reach the level of skill demonstrated in Elden Ring or Dark Souls. Even Game Science’s Black Myth: Wukong, despite the developers claiming it’s not a Souls-like game, is still categorized as “another Souls-like game.

NeoWiz’s game Lies of P appears to have tapped into some of the enchantment that FromSoftware masterfully created. The debut of the Overture DLC has made it an exceptional contribution to the genre. The dark fairy tale motif and challenging yet fair boss battles offer a sense of accomplishment, making victory feel particularly rewarding, a sensation only achievable by a skillfully crafted Soulslike game.

By mid-2025, it seems like an endless stream of games in the Soulslike genre are attempting to mimic FromSoft’s formula. Titles such as Enotria: The Last Song and The First Berserker: Khazan share a familiar feel, reminding me of games I’ve already played. However, none of them have managed to genuinely pique my interest. The overall experience feels somewhat predictable.

This year will also bring several games reminiscent of “Soulslike” in style, including Lost Soul Aside, a long-awaited action game similar to Devil May Cry from Sony, and Wuchang: Fallen Feathers by Leenzee, which draws inspiration from Chinese mythology. Upon first look, they appear to follow the pattern set by their predecessors. While it’s not wrong to strive for that “Soulslike” enchantment, the increasing number of “Dark Fantasy Asian Soulslikes” is starting to seem repetitive.

Even Pokemon creator Game Freak is doing it too!

As more and more games in the Souls-like genre are being released, it’s becoming increasingly challenging to distinguish one title from another. Many of these games seem to be variations on a theme, and if you’ve experienced one, it’s inevitable to compare them to the legendary titles that paved the way before.

I’m not expressing disinterest in these Soulslike games; it’s merely that many of them appear quite similar, and there aren’t many daring enough to explore fresh ideas. However, FromSoftware did attempt innovation with Elden Ring: Nightreign.

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2025-06-11 22:42