ALL Marathon Maps Available At Launch – Everything We Know

In this month’s gaming news, there’s been a lot of buzz surrounding Bungie’s upcoming shooter game, Marathon. The discussions have spanned from enthusiasm to debates that aren’t always fair. This game has caused quite a divide among gamers and reviewers, but it’s undeniable – it has caught my attention. As a dedicated fan of Destiny 2, it’s refreshing to see Bungie venturing into new territories.

On September 23rd, when the game finally drops for PC, Xbox Series X/S, and PlayStation 5, here are the four battlefields I’ll be able to explore right off the bat:

1. Map A – A sprawling metropolis with towering skyscrapers and hidden alleyways.
2. Map B – A lush, tropical island paradise with dense jungles and secret caves.
3. Map C – A desolate wasteland with ruins of an ancient civilization and treacherous sandstorms.
4. Map D – A frozen tundra with towering glaciers and hidden bases beneath the ice.

Dire Marsh (18 Players, 6 Teams of 3)

During the game launch, the initial map unveiled was named Dire Marsh and is situated on Tau Ceti IV, a world teeming with thick marshlands. This expansive, open-world map, designed for 18 players, is divided into six groups of three, each vying for dominance while scouring for the most valuable loot available. As per feedback from Escape From Tarkov players, it’s approximately comparable in size to their Shoreline map.

Fans of Destiny 2 may notice similarities in the design as it takes cues from Clovis Bray’s Europa architecture, featuring scattered containers and terminals across the battlefield. The open landscape, particularly the wooded periphery, lends itself to long-range firefights, while its layout encourages strategic flanking movements. Speedy and stealthy characters like Glitch and Void, renowned for their agility and covertness, are excellent choices in this map layout.

Inside environments like storage units and workspaces can feel cramped and suffocating rather swiftly. Often, numerous windows and doors are manually adjustable, making the situation even more complex. In such tight spaces, Blackbird, an agile character boasting a wall-penetrating skillset, is an excellent choice.

In Dire Marsh, while player-versus-player (PvP) is a key aspect, it’s not the sole emphasis. The map also teems with AI-controlled enemies such as UESC Soldiers, Recruits, and Bots. Players can interact with these non-player characters (NPCs), either to obtain superior loot or employ them tactically to lure and misdirect opposing teams.

Sometimes, a heavily laden ship sails by, holding valuable loot. Players have the chance to bring it down to secure top-tier equipment.

Perimeter (15 Players, 5 Teams of 3)

Stepping foot onto Tau Ceti IV, I find myself far from the bustling heart of Dire Marsh. Instead, I’m at the fringes of our colonized territory, where Perimeter unfolds. So far, it’s been shrouded in mystery, but what I can gather is that it’s an expansive, open map, tailored for those who prefer to engage in long-range skirmishes from afar.

Consider it as a fresh perspective on Dire Marsh, possibly combining Player versus Player (PvP) and Player versus Environment (PvE) aspects once more. You can anticipate artificial intelligence-controlled adversaries to be included, introducing an additional threat to the seemingly barren landscape.

Outpost (9–12 Players, 3–4 Teams of 3)

As a devoted gamer, I find myself immersed in Outpost, the third map of our beloved game. This captivating level seems to hold clues for Marathon’s enigmatic final showdown. It’s said that this map is tougher than its predecessors, designed specifically to test my perseverance and fortitude.

Information is currently limited, but given my extensive experience (over 2,000 hours) with Destiny 2, it’s not unreasonable to anticipate that Outpost could take on a large-scale, Gambit-like format. Prepare for continuous assaults of enemies – perhaps UESC Recruits or even P’fhor Fighters – approaching from all sides in rapid succession.

This could potentially be one of the most PvE-heavy maps at launch.

UESC Marathon (No Player Count Confirmed)

To wrap things up, let me bring your attention to the UESC Marathon ship itself – the fourth map that will become accessible following the September launch. This new map pays tribute to the original Marathon trilogy and is intended for seasoned players who have fully grasped the game’s mechanics, promising a demanding challenge.

Enthusiasts of Destiny 2 can look forward to the fact that this map has been structured like a Raid challenge. As players progress, they’ll encounter multiple rooms teeming with adversaries, culminating in mini-boss encounters that drop crucial keys. Accumulate enough keys, and you’ll gain access to the ultimate boss room. Overcoming the boss will reward you with an Artifact.

There seems to be much debate and conjecture about who or what is in charge, as the identity of the boss remains unknown. Some suspect it might be Durandal, an AI with a fearsome reputation, potentially housed within a mechanical form. Others speculate it could be a highly advanced S’pht Compiler. The Artifact found at the end is also causing quite a stir, with theories suggesting it could open player-versus-player combat or serve as a gateway to a temporary PvP arena before returning players to the usual PvE experience.

It’s been suggested that the map might include an experience limit to prevent newcomers from diving in prematurely. To explore it, you’ll have to reach a certain level of mastery since it’s designed exclusively for advanced gameplay scenarios.

As a gamer diving into Destiny 2, I can confirm that only four maps are accessible at the outset, but

Keep checking back as we continue to refine this article with fresh details on Marathon’s maps. Stay tuned for comprehensive Marathon updates right here on Gfinity!

Read More

2025-04-17 13:12