Monster Hunter Wilds – Weapon Hitstops Will Be “Closer to What People Are Looking Forward To”
In the world of Monster Hunter games, ‘weapon hitstops’ is a term used to describe an impactful visual feedback system. When a player executes a powerful attack, such as a Great Sword’s True Charged Slash, the animation of the attack will briefly slow down after landing a hit. This serves two purposes: it helps players recognize when they’ve struck a monster’s vulnerable area, and it adds a sense of satisfaction by showcasing the potency of their chosen weapon.