The Elder Scrolls Online is getting subclassing—which’ll expand its roster of classes to ‘over 3,000’ combinations of mix-and-matched skill lines

In Elder Scrolls Online (ESO), characters usually select skills from up to three skill lines within their class, for example, the Templar has Aedric Spear, Dawn’s Wrath, and Restoring Light skill lines. However, with subclassing, players can opt for skill lines from any class, albeit with certain restrictions. This feature effectively introduces an unexpected element into the game’s balance system, similar to throwing a grenade—it may offer benefits, but it can disrupt the equilibrium as well.

The Elder Scrolls Online Is Finally Following Up On The Original Storyline

At The Elder Scrolls Online’s inaugural Direct, creative director Rich Lambert referred to the upcoming expansion as a “continuation of the storyline from the 2014 base game”. In Seasons of the Worm Cult, Mannimarco’s faithful brotherhood of necromancers will reemerge seeking retribution against the Vestige. This group, in conjunction with the Five Companions, had previously foiled their attempts to dominate Nirn.

You Won’t Survive This Game

As a dedicated fan, I must admit that tackling The First Berserker: Khazan isn’t for the faint-hearted. Even on easy mode, it presents an incredibly demanding experience. If you’re planning to jump in, brace yourself for a formidable test of skill and perseverance.

Recently, Nexon and Neople have disclosed some fascinating insights about the game through an infographic.

Gaming News: Why Gothic 1 Holds a Special Place in Our Hearts

Gothic 1 is frequently lauded for its vast game world and the liberty it provides players to explore forbidden territories, which are typically off-limits in contemporary games. As one commenter put it, “Gothic 1 transformed my teenage years. The freedom to venture where I shouldn’t go and be annihilated by monsters taught me more about consequences than my parents ever did.” This charming reference to the game’s open-ended exploration emphasizes a crucial aspect of the Gothic experience: the thrill of discovery that arises from taking risks. Players could dare to explore unknown territories, occasionally encountering terrifying creatures and challenges, while others might prefer to appreciate the scenery from a safe vantage point. The outcomes of such journeys not only made their choices feel significant but also instilled a lasting sense of accomplishment.