
As an ardent admirer, I delved into a captivating conversation with Kate Dollarhyde, Avowed’s senior narrative designer, and John Cotto, the game’s area designer. They generously shared insights about the motivations behind Avowed’s story, their experiences in reimagining Eora, and the fascinating similarities and differences between the game’s protagonist, the Envoy, and Pillars of Eternity’s Watcher.
They elucidated on the genesis of the Dreamscourge, the challenges of recreating creatures and adversaries in a non-isometric style, whether Avowed offers “evil paths,” and much more. To ensure the discussion remained clear and concise, some parts were edited for clarity and brevity.