What’s Next for the Nemesis System After Monolith’s Shutdown?
The Mordor series was famous for its groundbreaking Nemesis System, which caught many gamers off guard when it first appeared. This system offered a distinctive method of fostering rivalries between players and the game’s AI. It created dynamic, procedurally generated main targets that had to be pursued. If one of these targets successfully defeated you, their standing would escalate, making them an even more formidable adversary the next time they crossed paths with you. Thus, the name “Nemesis” was born for such characters.