As a seasoned gamer with countless hours spent navigating the intricacies of various virtual worlds, I can confidently say that the rewards for beating each stage of Zenless Zone Zero Shiyu Defense are nothing short of enticing. Having gone through my fair share of challenging boss battles and complex puzzles, I’ve come to appreciate the sense of accomplishment that comes with overcoming such obstacles.
Among all the engaging endgame modes in the game, the “Zenless Zone Zero Shiyu Defense” event stands out for being the most enjoyable and challenging experience. Featuring time-limited tasks and formidable adversaries, mastering each level of Shiyu Defense is a unique puzzle to solve. Don’t fret if you’re finding it difficult; this guide will walk you through completing Shiyu Defense and every one of its levels.
In Zenless Zone Zero, defending Shiyu is one of the primary endgame tasks, but it’s not a simple stroll. To earn top marks with an S-rank on every level for optimal rewards, such as Polychrome, you’ll need to prepare thoroughly. Before you dive in, check out our ZZZ tier list and build your most effective team compositions.
Zenless Zone Zero Shiyu Defense Explained
1. In the game Zenless Zone Zero, Shiyu Defense is a unique endgame activity that centers around combat. It’s modeled after Genshin Impact’s Spiral Abyss. To move forward, you must defeat hordes of enemies and bosses within specific timeframes for each stage.
1. In addition to successfully conquering the tough battles with at least one character remaining alive, you’ll also need to earn a decent score to receive better rewards and move on to the following stage. These goals are referred to as Challenge Targets, and each level offers three – B, A, and S rankings. Fortunately, merely reaching the B-rank is sufficient to advance to the next floor.
To successfully navigate the advanced levels of Shiyu Defense, you’ll need to form two distinct teams. Each team should participate in separate battles, making it essential to develop not just one, but two strong squads from the get-go. Additionally, each team must consist of unique characters, with only one Bangboo allowed per team.
1. It’s essential to understand that the Shiyu Defense has two distinct variations: a stable one and a critical one.
Stable Shiyu Defense
The Stable Node Shiyu Defense is a fixed set of ten challenges that don’t alter like the Critical version often does. Although it serves as an initiation to the gameplay, involving team assembly and encounter adaptation, it represents a modification nonetheless.
As you advance to higher floors, the challenge intensifies. This necessitates enhancing your characters, W-Engines, Drive Discs, Bangboos, and other components to maintain competitiveness. You won’t be able to breeze through every Stable Node immediately after unlocking the mode; instead, you’ll need to invest time and resources into upgrading your equipment.
Once you’ve conquered all the key positions (Stable Nodes), your journey through this particular version of the Shiyu Defense ends. You’re welcome to replay each level again, but you won’t find any fresh rewards or challenges – that’s where the challenging Critical Shiyu Defense comes into play.
Critical Shiyu Defense
1. The Critical Shiyu Defense closely resembles the Stable variant, but here’s a twist: The critical nodes reset every fortnight, offering new adversaries and incentives. This implies that you should be prepared to brainstorm fresh strategies for each cycle in order to conquer each level effectively.
As a gamer, here’s how I might put it: “Notably, the updated Critical Shiyu Defense is designed to be tougher than ever. With piles of Polychrome and other juicy rewards on the line, mastering this version calls for maxed-out teams and a deep grasp of the battle mechanics. It’s going to take all I’ve got to make it to the final stage!”
How to Unlock Shiyu Defense in Zenless Zone Zero
In order to activate Shiyu Defense at its maximum potential, you need to finish the second mission for Inter-Knot Rank-Up, which not only grants access to character and gear advancement from levels 20 to 30, but also unlocks this feature. After moving forward in the main storyline, you will eventually encounter the mode. To engage Critical Shiyu Defense, conquer all ten Stable stages initially.
After activating Shiyu Defense, you can use it whenever needed by visiting Scott Outpost and engaging with the designated terminal. Explore the Zenless Zone Zero maps for further details.
Zenless Zone Zero Shiyu Defense Best Teams
In each Zone of Shiyu Defense, there are distinct impacts and foes, leading to minor adjustments in optimal team compositions. The most effective teams for this task include:
- Ice: Ellen, Lycaon, and Rina/Soukaku
- Fire: Soldier 11, Lucy, Piper/Koleda
- Electric: Anton, Anby, Grace
- Ether: Zhu Yuan, Nicole, Anby
Currently, the strategy for ZZZ involves causing chaos by inflicting Disorder through a burst of damage using two distinct Anomaly elements. This is why diverse element teams are favored. For instance, Ellen, who excels as a DPS, synergizes well with Lycaon. By including Rina in your team, you can apply both Ice and Electric elements to trigger Disorder effectively.
How to Beat Every Stable Shiyu Defense Zone
In Shiyu Defense, you’ll encounter ten distinct Stable Nodes, each presenting unique challenges. The effects, enemies, and optimal team compositions differ for every node.
1. In order to advance to the next level, you simply have to vanquish all opponents to receive a B-grade score. To achieve an A-grade, though, you must ensure that there are over 4 minutes left on the clock at the end. For the highest S-grade, you need to complete the stage with more than 6 minutes remaining.
From floor 7-9, each stage will also have the following effect to increase the challenge:
- Elite/Boss enemies will obtain an Attribute Shield equal to 30%/15% of their Max HP respectively. Attacking Shielded enemies with their Attribute weakness increases DMG by 100%. Inflicting the Attribute Anomaly of enemies’ Attribute weaknesses will clear the shield.
First Frontier (Stage 1)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
25 | Increases Agent Anomaly Buildup Rate by 20%, and Assault DMG by 80%. | Physical, Ice | Nekomata/Billy/Corin, Anby, Nicole OR Ellen, Lycaon, Rina | Bangvolver/Exploreboo/Bagboo OR Pengboo/ Sharkboo/Butler | Raider, Assault, Poacher, Pyromaniac |
At the outset, Stable Node 1, referred to as the First Frontier, presents a straightforward experience. Instead of encountering a formidable boss, you’ll face multiple smaller adversaries. Keep in mind, though, that these foes come equipped with both ranged and melee capabilities. If your reflexes are up to the task, consider eliminating the melee enemies first for an easier time. Conversely, if ranged attacks pose a threat, move closer and tackle those opponents before they can cause significant damage.
Characters with the ability to inflict significant area-of-effect damage or corral enemies are beneficial in this level, as it’s not overly challenging.
Second Frontier (Stage 2)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
28 | Increases Agent Electric Anomaly Buildup Rate by 20%, and Shock DMG by 80%. | Electric | Grace, Anton, Anby/Koleda/Rina | Plugboo/Safety/Electroboo | Enraged Sweeper, Tarasque Mixer, Beholder Engine, Beholder Engine |
As an enthusiast, I find myself drawn to “The Second Frontier” due to its emphasis on robotic adversaries. In this context, wielding Electric and Ether damage becomes a strategic advantage. To amplify this, the nodes’ enhancement of Electric and Shock damage is noteworthy as it swiftly fosters a team composition that complements these types of attacks. When it comes to selecting a character for this stage, Grace stands out with her ability to deal area-of-effect (AoE) damage effortlessly.
The majority of these adversaries won’t put up much resistance, but the Agitated Sweepers can pose a challenge as they spin their arms rapidly, obstructing your attacks and preventing you from dealing significant damage with close-range assaults. If you don’t have a long-range combatant in your team, you’ll typically need to wait until they finish spinning before resuming your offense.
Third Frontier (Stage 3)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
30 | Increases Agent Ether Anomaly Buildup Rate by 20%, and Corruption DMG by 80%. | Ether | Zhu Yuan/Nekomata/Billy, Nicole, Anby | Primordial Black Hole/Devilboo/Exploreboo/Booressure/Resonaboo | Ionized Farbauti, Blastcrawler, Ionized Setoria, Ionized Nacelia |
In the early stages of the game, the Third Frontier may not present a tough enemy fight, but its emphasis on Ether damage could pose a challenge for players due to limited availability of Ether characters at the game’s launch. Among these few options, Zhu Yuan stands out as an excellent choice, although she is only accessible during phase two of the Zenless Zone Zero 1.0 banners and holds an S-Rank status.
As a dedicated fan of this epic game, I’d describe the most formidable foes in the third stage as colossal creatures named Farbauti. These monstrosities pack a punch with every strike they deliver and can absorb damage using their powerful arms. To outwit these adversaries, it’s crucial to approach them from behind or sides for a more effective attack. Additionally, keep an eye on their attack patterns and dodge skillfully or employ Perfect Assists at the right moment to counter their relentless assaults.
Fourth Frontier (Stage 4)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
33 | Increases Agent Fire Anomaly Buildup Rate by 20%, and Burn DMG by 80%. | Fire, Physical | Soldier 11, Lucy, Piper/Koleda | Rocketboo/Cryboo | Wanted Enforcer, Wanted Intimidator, Looter, Rustler, Arsonist |
1. In the Fourth Frontier, a level that significantly boosts Fire-based characters, prepare for a showdown. The second wave will introduce a Wanted Intimidator thug, followed by another in the fourth, final wave along with an Enforcer. To conquer this stage, you’ll need high single-target damage. Fortunately, the attacks of the Intimidator and Enforcer are predictable if you watch their movements carefully. Therefore, dodge appropriately when needed and focus on dishing out as much Fire damage as possible while they recharge.
On the last wave, there are multiple weaker ranged enemies in addition to the Intimidator and Enforcer. It’s ideal to eliminate these first, but be aware that the Intimidator and Enforcer may charge directly towards you as they appear, making them a formidable presence in the arena. If it’s not safe for you to approach the ranged enemies, prioritize defeating the Intimidator and Enforcer instead.
Fifth Frontier (Stage 5)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
35 | Increases Agent Ice Anomaly Buildup Rate by 20%, and Shatter DMG by 80%. | Ice, Ether | Ellen/Corin, Lycaon, Soukaku/Rina | Sharkboo, Pengboo, Butler | Goblin, Armored Hati, Faun, Faun |
In simpler terms, The Fifth Frontier primarily deals with inflicting damage using Ice elements, while Ether is effective in this aspect as well. It’s fortunate that constructing a powerful Ice team isn’t overly complicated, and Nicole can serve as an able backup Ether unit if the situation calls for it.
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In stage five, there are many tough enemies. If you have Ellen with her ice area-of-effect (AoE) ability, her damage becomes quite beneficial. However, if you don’t have her, it would be more effective to focus on eliminating enemies one at a time to reduce the stress on yourself.
The Armored Hati on wave three and the Fauns on waves two and four may have high health, but they can be stunned by freezing them. Just be aware that between freezes, the Fauns are capable of launching extended attack combos which you’ll need to evade or counter with a well-timed Perfect Assist to gain an advantage.
Sixth Frontier (Stage 6)
Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|
38 | Increases Chain Attack DMG by 100%. Upon launching a Chain Attack, all squad members deal 10% more DMG for 30 seconds, stacking up to three times. Each stack’s duration is calculated separately. | Fire | Soldier 11, Koleda/Anby/Lycaon, Lucy/Ben | Rocketboo/Cryboo | Ruthless Fiend, Frenzied Maniac, Wicked Wraith, Vicious Striker, Greedy Ranger |
At this stage, things start becoming challenging if you’re unsure about the array of attacks at your disposal. The Sixth Frontier emphasizes employing Chain Attacks to inflict greater damage while momentarily boosting your team’s abilities.
Chain Attacks are unique skills that enable you to switch to another character and launch a strong attack. To activate Chain Attacks, first, make sure to stun the opponent by filling their Daze Meter (located under their health bar). Once filled, use your Special Ability to trigger the Chain Attack.
In this battlefield, the adversaries, including the Ruthless Fiend, possess increased durability and can deal significant damage through extended attack sequences. It’s crucial that you remain vigilant and swiftly dodge or counter their assaults to minimize harm. While there are encounters involving area-of-effect (AoE) damage, it would be advantageous to concentrate on inflicting damage on individual targets during boss fights to facilitate a smoother experience.
Seventh Frontier (Stage 7)
Stage | Level | Recommended Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|---|
One | 40 | Increases Daze inflicted by Defensive Assists by 100%, and Assist Follow-Up DMG by 150%. Upon launching a Chain Attack, gain one extra Assist Point. | Electric | Grace/Anton, Rina/Nicole, Anby/Koleda | Plugboo/Safety/Electroboo | Guardian MK II, Assault Gunner, Harrier Jaeger, Scout Jaeger |
Two | 40 | Increases Daze inflicted by Defensive Assists by 100%, and Assist Follow-Up DMG by 150%. Upon launching a Chain Attack, gain one extra Assist Point. | Ether | Zhu Yuan/Nekomata/Billy, Nicole, Flexible Spot such as Anby | Resonaboo, Devilboo | Ionized Thanatos, Ionized Farbauti, Ionized Setoria, Ionized Nacelia |
At stage seven in Shiyu Defense, the action intensifies. It’s the initial point where you require two separate squads. Managing two teams, each consisting of six characters with appropriate levels and equipment, is no small feat.
1. To add on, the stage’s impact might be strong but easy to forget. Nevertheless, remember that Daze inflicts significant damage when opponents are stunned. In fact, I suggest incorporating a team member with stunning abilities to maximize its potential, particularly against tough bosses.
Team one’s configuration will consist of a single electric type, whereas team two will comprise Ether setups. These adversaries boast considerable health and inflict substantial harm. Consequently, it is prudent to adopt cautious tactics by evading attacks and deploying Assists, all while attempting to charge the Daze meter against these robust foes.
Eighth Frontier (Stage 8)
Stage | Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|---|
One | 43 | Increases Agent Impact by 50%. Upon hitting Stunned enemies, increases the target’s Stun DMG Multiplier by 75%. | Fire | Soldier 11, Koleda/Grace, Lucy/Ben | Rocketboo/Cryboo | Ruthless Fiend, Wicked Wraith, Vicious Striker, Greedy Ranger |
Two | 43 | Increases Agent Impact by 50%. Upon hitting Stunned enemies, increases the target’s Stun DMG Multiplier by 75%. | Ice, Physical | Ellen/Corin, Lycaon, Soukaku/Rina | Sharkboo/Pengboo/Butler | Bulky Enforcer, Bulky Intimidator, Assaulter |
1. This time around, you’ll need to construct two squads for the Eight Frontier: Fire and Ice or Physical. Fortunately, you won’t be dealing with Ether characters beyond stage seven. However, take note that the stage’s influence is quite particular, favoring Impact and Stun characters. Koleda would be an excellent pick for team one, while Lycaon suits team two exceptionally well.
In the advanced levels, expect to encounter tough, time-consuming enemies resembling bosses. This is when it’s crucial to utilize the distinct abilities each stage offers. Therefore, aim to stun the opponent as often as possible and then follow up with Chain Attacks. Remember, you also have Perfect Assists at your disposal, which can be incredibly helpful in maintaining an offensive stance.
Ninth Frontier (Stage 9)
Stage | Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|---|
One | 45 | Agent Decibel Generation Rate increases by 50%. Increases Ultimate DMG by 120%. | Ice, Ether | Ellen/Corin, Lycaon, Soukaku/Rina | Sharkboo/Pengboo/Butler | Notorious Thanatos, Hati |
Two | 45 | Agent Decibel Generation Rate increases by 50%. Increases Ultimate DMG by 120%. | Fire, Physical | Soldier 11, Koleda/Grace, Lucy/Ben | Rocketboo/Cryboo | Troublemaker Wanted Enforcer, Looter |
1. On stage nine, having two essential components for all teams presents numerous excellent team composition options, particularly with the scarcity of Ether Agents currently. This aspect becomes crucial in terms of your Damage Per Second (DPS) units. Given this stage’s distinctive effect that significantly amplifies Ultimate Damage and Decibel Generation, it is vital to consistently deploy your damage dealer’s Ultimate. Moreover, a robust Support character can be advantageous since their gear often enhances team damage or ability generation.
In my experience as a fan, stage nine amps up the challenge by introducing not one but two formidable bosses. Unlike encountering a tough opponent with a few weaklings in tow, here you’re squared off against heavyweights with immense health pools and the ability to dish out substantial damage. Brace yourself, because evading their attacks is crucial – failing to do so could result in a swift defeat for your entire team.
While it might be appealing to relentlessly attack their health points, remember to adjust your strategy when necessary to prevent taking unnecessary damage yourself. Utilizing characters who can stun enemies can make this task easier.
Tenth Frontier (Stage 10)
Stage | Level | Effect | Recommended Attributes | Recommended Teams | Recommended Bangboo | Enemies |
---|---|---|---|---|---|---|
One | 50 | Increases Agent Anomaly Buildup Rate by 25%, and Attribute Anomaly DMG by 80%. | Ether | Zhu Yuan/Nekomata/Billy, Nicole, Anby | Resonaboo/Devilboo | Friday Energized |
Two | 50 | Increases Agent Anomaly Buildup Rate by 25%, and Attribute Anomaly DMG by 80%. | Ice | Ellen/Corin, Lycaon, Soukaku/Rina | Pengboo/Sharkboo/Butler | Notorious Dullahan |
In the next level after the last one for the Stable Shiyu Defense, you’ll find yourself facing off against two formidable boss enemies in the Tenth Frontier. Unlike regular opponents, these bosses don’t require help from allies because they can inflict significant damage on their own. Additionally, the stage bonus isn’t particularly powerful; it primarily benefits characters with Anomaly traits.
1. Despite being stationary, Friday Energized’s attacks are deceptively hard to evade due to their distinctive design. I’d advise practicing against it first, focusing on memorizing its attack patterns and mastering the timing for dodging. This way, you can entirely avoid Friday’s attacks and even counter them effectively.
1. Despite being more humanoid and having the same level of deadliness as well as superior agility, Notorious Dullahan surprisingly becomes less formidable to defeat. The increased ability to evade their attacks provides a greater chance for landing unexpected blows.
All Zenless Zone Zero Shiyu Defense Rewards
These are the rewards available for completing each Stable Shiyu Defense zone once:
Stage | S Grade | A Grade | B Grade |
---|---|---|---|
First Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Audio Booster Master Copy x5, Denny x10000 |
Second Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Audio Booster Master Copy x5, Denny x10000 |
Third Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Audio Booster Master Copy x5, Denny x10000 |
Fourth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Audio Booster Master Copy x5, Denny x10000 |
Fifth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x5, Denny x10000 |
Sixth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X1, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x5, Denny x10000 |
Seventh Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X2, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x10, Denny x10000 |
Eighth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X2, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x10, Denny x10000 |
Ninth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X2, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x10, Denny x10000 |
Tenth Frontier | Polychrome x100, Investigation Merits x200, Denny x20000 | Polychrome x100, W-Engine Chip X2, Denny x15000 | Polychrome x100, Noise Reduction Master Copy x10, Denny x10000 |
As someone who has spent countless hours in the gaming world, I can tell you that there are certain rewards that stand out from the rest. The Stable Shiyu Defense is one of those rare gems. With its reputation as a challenge only meant to be conquered once, these rewards carry an allure that’s hard to resist.
After mastering each stage of Zenless Zone Zero Shiyu Defense and being familiar with the associated rewards, it’s now time to prove your abilities. Prepare your team compositions by examining the roster of free characters Zenless Zone Zero offers, as you’ll find it challenging to surmount Shiyu Defense without their assistance. Additionally, explore ZZZ’s Hollow Zero, another significant endgame mode, to enhance your gaming experience further.
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2024-07-30 14:37