Why the Gestrals Steal the Show in Clair Obscur: Expedition 33 (Sort Of)

Sandfall Interactive’s first role-playing game, Clair Obscur: Expedition 33, presents a somber narrative. Similar to numerous other RPGs, it skillfully manipulates our feelings, making us care deeply for characters who might not make it to the end. Primarily, Expedition 33 is characterized by its gloom and ruthlessness, as ordinary individuals plunge into the unknown, grasping onto hope in a seemingly fruitless universe.

The journey to Paintress seems grim, yet fortunately, Expedition 33 isn’t all gloomy. We owe the cheerfulness to the resilient and vibrant creatures known as Gestrals.

Or:

Though the path to Paintress is dismal, there’s a silver lining in Expedition 33 – it’s not all despair. That’s thanks to the spirited Gestrals.

Or:

The trek to Paintress looks bleak, but luckily, Expedition 33 isn’t all dark clouds. We can thank the hearty Gestrals for that.

All three sentences convey the same meaning and are easy to read, while subtly altering the structure of the original sentence.

These hybrid creatures, akin to humans, are incredibly beneficial, as they make the arduous trek towards the world’s brink feel more like an adventure than a funeral procession. Essentially, they serve as humorous elements within the game, similar to Moogles from Final Fantasy or Nopons from Xenoblade Chronicles.

What makes the Gestrals unique? They communicate, yet not in a way we’d label as human. Instead, they use gibberish, but Sandfall Interactive helpfully provides subtitles so we can follow their conversation. However, it’s worth noting that these creatures aren’t particularly intelligent.

But damn their mere presence really lightens up my adventure.

My initial trip to Gestral Village brought forth an unexpected burst of playful charm that I hadn’t known I craved. Following the heavy impact of the game’s prologue, a touch of humor was just what the doctor ordered, and the Gestrals certainly provided it. The game offers opportunities to converse with each character, and whenever they speak, their words are nothing but absurdities devoid of meaning – precisely what I required in that moment.

They’re simply an ideal fit for the game, and I must admit, I can’t get enough. I make a point to interact with them, regardless of how grim the narrative surrounding my party becomes.

Besides having a single occupation, these Gestrals can surprise you. On my travels, I’ve encountered merchants who might offer an extra goodie if I win our skirmish, or doctors discussing their health woes. I’ve even met one with a fondness for gambling, which had me in stitches.

It’s obvious that Sandfall Interactive intentionally inserted humorous scenes among the grimness of the game. Although there’s no certainty about who or what Gestrals are, they seem to be mythical beings within the universe of Clair Obscur. I’ve just completed Act 1, and it still feels as though the story is only beginning to unfold.

After ten hours of play, I’m genuinely having a good time with “Clair Obscur: Expedition 33”, despite some minor problems such as the absence of a map in its confusing stages. Nonetheless, this hasn’t prevented the game from selling more than 3 million copies since its release and leaving almost every gamer breathless. It boasts an engaging story, intriguing characters, and turn-based combat that seems like a tribute to the golden age of RPGs.

Read More

2025-05-01 13:42