Just like numerous games hailing from popular Japanese series, “Monster Hunter World” boasts a fair share of peculiarities that can be either adorable or downright inexplicable. These oddities lend a certain charm to the franchise, as they seamlessly transition between intricate and realistic ecosystems to characters like Rove, the beloved cat-person, who speaks in witty, eloquent tones reminiscent of a comedy sketch. The immersive world detail and these amusing quirks are what truly set “Monster Hunter” games apart.
The distinctiveness of Monster Hunter sets it apart from other games like God Eater and Dauntless, as none have matched its success so far. However, this uniqueness sometimes means that the game’s internal logic takes a backseat, a necessity often seen in titles across all genres. In the case of Monster Hunter World, such instances are quite frequent. This is because the game often favors charm over logical consistency, particularly when it comes to the Palicoes.
10. Monsters Don’t Attack Alma
She’s Having A Blast While The Hunter Is Rolling For Their Lives
Alma stands apart from other Handlers within the series, as she actively joins her Hunter in the field. Her role involves providing guidance, identifying monster components, researching, and occasionally assisting her Palico by carrying it on her Seikret. Despite lacking armor and combat experience, one might assume that being out there could be risky. However, monsters seem to steer clear of her as if she were infected, a peculiar phenomenon that suggests they don’t consider her a threat. While Erik is another Handler who faces danger from a Lala Barina, it raises the question whether being perceived as harmless might offer some level of protection.
In any given situation, Alma remains safe from monstrous attacks. If she were susceptible to such attacks, it would hinder her ability to assist during hunting excursions. This apparent vulnerability might serve as an advantage for her role as a Handler in the open-world, allowing her to function more effectively without distractions.
9. Plundering Palicoes Can Steal Anything
Seriously, Anything A Monster Has
Among the many skills a Palico exhibits during a hunt, one particularly useful ability is known as “looting,” a skill that becomes available at High Rank upon completion of the quest “Purrfect Plundering.” During combat, a Palico has the chance to loot additional items from the monster, detaching parts for later use in crafting. However, the way a Palico loots seems illogical as it disregards the logic of wound locations entirely, instead relying on cartoon-like reasoning.
A Palico can snatch a Balahara’s cranium even though the Balahara is still very much alive and moving, particularly while it soars through the desert. These little helpers of yours are capable of plundering anything they find fitting to loot from the monster they’re hunting, which makes it amusing when you later discover that the creature you hunted had only one skull but two have been gathered.
8. Gemma Starts Forging With A Sword, Then Ends Up With Anything
Starts With Metal, Ends Up With A Dress
In Monster Hunter Wilds, the smithing system has been revamped. Instead of multiple smiths catering to a legion of Hunters like in MH World, each Hunter now has their own assigned unit and smith. For instance, the Avis Unit is graced by Gemma, an energetic smith who boasts about her craftsmanship being flawless. She’s gained quite a following due to her charming demeanor, but there seems to be a disconnect between her animation and the actual process, as she hums the Monster Hunter theme while working, which doesn’t align with what we would expect from a smith.
Every time she begins, it’s always a raw metal sword she uses; she heats it in the forge, shapes it with hammer blows, then polishes it at the grindstone. Yet, her results are unpredictable – sometimes it turns into something entirely unexpected. This applies to the Alloy and Expedition weapon trees, but it’s quite amusing when Gemma crafts a metal sword and ends up with an unusual outcome like a banana (from the Palico’s Blango set).
7. Hunters Ranks Make No Sense
In Lore, They Do, In Game, They Don’t
In the world of Monster Hunter Wilds, the Hunter has a storied past and is renowned for their daring feats. Despite this, they initially start at a low skill level, managing to tackle monsters that would typically overwhelm ordinary hunters with minimal effort (as depicted in the story). However, from a gameplay perspective, it’s logical that the Hunter begins at Low Rank, progresses to High Rank, and eventually faces the challenges of Master Rank. Nevertheless, from a narrative standpoint, it seems incongruous for the Hunter, or Olivia for that matter, to engage in Low Rank quests given their supposed expertise.
Low Rank Hunters typically encounter weaker monsters as per their definition, but this doesn’t align well with the character of a Hunter who is engaging a Gore Magala, an Elder Dragon, by the end of High Rank. Normally, Elder Dragons are challenges for Master Rank (G-Rank) Hunters. Given the Hunter’s impressive track record and their self-assuredness in confronting the Zoh Shia, which was threatening to devastate an entire ecosystem, it seems more fitting that they should be at the G-Rank level.
6. Hunters Can Store Anything But Two Weapons In Their Pouch
Good Old Game Logic That Doesn’t Really Make Sense
In the new game MH Wilds, hunters need their Seikrets for switching between their two weapons. Given the size of some of these weapons, it’s understandable that they struggle with carrying two large barrels, even though handling smaller items like potions and antidotes seems manageable due to their enhanced strength.
As a gamer, I find myself often grappling with those mysterious barrel bombs that seem to materialize out of thin air, almost as big as my trusty Hunter companion. It’s quite peculiar that the Hunter can lug around up to four of these, provided they possess the large and mega varieties. However, it’s baffling that without the Seikret, the Hunter can’t dual-wield weapons. Yet, clearing some space for these barrel bombs is always a smart move, as they can now be rolled and hurled at monsters, making them an effective addition to my arsenal.
5. Where Do Palicoes Store Their Stuff?
Despite Their Small Size, They Can Carry A Lot
As a gamer, I often marvel at how my trusty Palico companion manages to keep me alive during our hunts. They seem to have an arsenal of tools at their disposal – Vigorwasps, Flashfly Traps, and even the ability to clear status effects. Yet, it’s puzzling where they store all these gadgets, considering they don’t appear to carry any backpacks. What’s more intriguing is that they can produce their tools out of thin air, seemingly at the most inconvenient times… or perhaps, when I least expect them! This becomes particularly evident when they whip out their cart and go on a mobile ballista rampage, shooting at monsters with reckless abandon.
Even though having a mobile ballista with your Palicoes would be quite a spectacle, one can’t help but wonder where they keep such a large contraption. If they were to carry it around all the time, it would make sense for them to store their other traps somewhere. However, it seems that this device only appears when needed and serves as an entertaining sight for hunters amidst the chaos of battle. It’s almost like the Palicoes are operating under a different set of rules, more cartoonish than realistic.
4. Carving Monsters Give Hunters So Little
Hunters Have A Cull A Species Just To Make An Outfit
Monsters can vary in their dimensions, being at least as large as a vehicle such as a car. Each monster presents a wealth of information due to its immense scale, from its skeleton, hide, fur, and armor layers. However, it appears that hunters do not derive much benefit from dissecting a monster’s remains. It seems they might require slaying a monster multiple times to craft a pair of boots, which could be rationalized if they were seeking a rare gem or plate, but extracting only a few scales from something the size of the Rathalos strains credibility.
In terms of gameplay, this aspect fits perfectly within the Monster Hunter series, given its emphasis on grinding and collecting resources. However, from a logical standpoint, it seems odd for a hunter to risk the extinction of a species merely to craft a whimsical hat. The materials used for the crafting also appear illogical – a Blangonga Fang, for instance, is used to create a giant banana-like item that can cut through things. Yet, it’s this absurd logic that contributes to the charm and success of Monster Hunter.
3. Where Are The Baby Monsters?
They Clearly Exist But Don’t Appear
It appears that there are no young monsters among them, suggesting that their ages span across a broad spectrum. The more seasoned Tempered Monsters seem older due to their combat expertise. However, it’s important to note that Guardians typically don’t reproduce, but this rule doesn’t apply to the regular monsters. In the Scarlet Forest, players can find eggs from a Rathian or Rathalos nest, and the parents will pursue them relentlessly, yet we as players never get to witness these eggs hatching or baby Rathalos flying around.
In this scenario, there exist miniature Seikrets, who are charming yet not fully qualified as typical monsters because adult Seikrets can’t be hunted. However, Guardian versions can, although it is said that these specific ones cannot reproduce (despite the Arkveld laying an egg at story’s end). This suggests that there may be different age groups among these monsters, and the Alpha Doshaguma might be the eldest in its group. It would have been intriguing for promotional purposes to witness baby monsters in action. However, considering their well-being, it could have been too emotionally challenging to abandon them.
2. Hunters Can Survive Anything In Wilds
And Seem Immune To Many Damage Sources
In the games, Hunters appear almost invincible, able to continue fighting even after being rendered unconscious. They’re incredibly resistant to a wide range of damage types, such as explosions, falls, attacks from other players, or traps collapsing on them. However, this invulnerability seems inconsistent given that a gentle tap from a monster can cause significant harm. This unusual durability is largely a product of game logic, but it’s important to remember that Hunters do have the potential to be killed in the Monster Hunter universe.
In Monster Hunter games, characters don’t actually perish in the storyline, but legendarily, the fearsome beast known as Fatalis was said to pursue and hunt the hunters. It would absorb their remains into its own flesh, reinforcing its armor with their equipment, making it even harder to defeat. This is why Fatalis is considered a foe of mankind. Although the lore is quite heavy on the metal side, it also subtly hints at the possibility of hunters meeting their end in the line of duty, despite not being explicitly shown.
1. Food Cooks Way Faster Than It Really Would
There’s No Way That Yolk Is Still Runny If That Fish Is Cooked
In the game Monster Hunter, the food always stands out as a notable feature, with the Wilds’ visual appeal boosting sales of cheese naans in Japan noticeably. However, the cooking times don’t seem to align with logic. While in Monster Hunter World, the cooking process is streamlined, in the Wilds, the way food cooks doesn’t follow a consistent pattern. For instance, an egg can be cooked alongside meat pieces for the same duration, yet the meat will end up fully cooked while the egg yolk remains runny.
This dish disregards reasonable cooking durations, but the sight of the yolk oozing off the knife, an aesthetically pleasing spectacle similar to cheese pulls, is unforgettable. Despite its questionable cooking realism, the visual appeal of the food is so striking that it overshadows any concerns about its authenticity, particularly at a pop-up BBQ. In most games, the level of detail in their food presentation, like Monster Hunter Wilds, often exceeds expectations, making even illogical cooking instances worth witnessing for their visual spectacle.
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2025-03-15 03:59