When LIMBO was released in July of 2010, many people around the world didn’t realize how significant its impact on video games would be. Playdead’s 2D platformer format wasn’t particularly popular at that time. Additionally, its monochrome art style represented a daring departure from the bright visuals prevalent during that era.
In about fifteen years from now, LIMBO continues to be a significant topic in discussions about 2D platformers due to its exceptional game design. The game gives players just a handful of movement possibilities: moving left and right, a light jump, scaling short ledges, and pushing or pulling objects. Despite having such a limited set of actions, LIMBO continually presents fresh puzzles that even experienced gamers find challenging.
For a person trying LIMBO for the first time today, they might find themselves struggling with its intentionally tricky puzzles, which can indeed be quite challenging and frustrating at times during the initial stages of play.
Despite its seemingly basic actions, Playdead masterfully created an exceptionally impactful 2D platformer. The game’s strength lies in its simplicity, allowing the intricate environments and level design to convey the narrative. I can still recall my initial encounter with the colossal spider, believing it was merely a chase sequence, only to stumble upon a hidden riddle shortly after. Naturally, I met an untimely demise, but that’s when I understood how the game delights in confounding expectations.
In the sequel to LIMBO, titled INSIDE, Playdead continued their unique approach to puzzle design and difficulty. Released six years later, this game shares the same level of intricacy and depth typical for a 2D horror platformer. However, it fell short of capturing the enchantment found in their initial creation.

During the time of its release, there were no other 2D horror platformers that mirrored LIMBO’s approach. This wasn’t due to it being overly specialized or obscure, but rather because Playdead was instrumental in creating the minimalistic design style within platformer games.
Following that, there emerged a series of games evidently influenced by the minimalist genius of LIMBO. Notably, Tarsier Studios’ Little Nightmares 1 and 2, as well as Moon Studios’ Ori and the Blind Forest, can be considered direct descendants, showcasing its impact in contemporary titles.
The influence of the game LIMBO continues to be unprecedented. Few could have predicted that a title centered around a small boy navigating a distorted black-and-white realm would ignite a genre cherished by countless gamers today.
Currently, the Danish studio is moving forward with the development of their next game, building upon the achievements of LIMBO and INSIDE. While specifics are yet to be revealed, a hint of its atmosphere can be gleaned from their website, where an astronaut is depicted standing alone beside a spaceship in a desolate field.
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2025-07-22 18:12