- Great introduction to the card game
- Very satisfying when it comes to opening packs
- Look at the shiny cards!
As a seasoned gamer with a soft spot for all things Pokemon, I must admit that Pokemon Trading Card Game Pocket has managed to pique my interest. The game offers a delightful blend of nostalgia and innovation, making it an appealing addition to the mobile gaming landscape.
It’s commonly believed in mobile gaming that players have a fondness for pausing or waiting. Games like idle games, gacha mechanics, and daily quests seem to suggest a pattern where people enjoy waiting for the next opportunity to play and utilize their resources. The Pokemon Trading Card Game Pocket also falls into this category, particularly with the aspect of waiting for packs to replenish before they can be opened.
I’m quite fond of Pokemon, yet I haven’t delved deeply into the Trading Card Game (TCG). The main reason is its cost – it seems like an ongoing financial commitment that will require me to continuously buy and manage cards for a long time. However, I was excited about the Pokemon Trading Card Game Pocket because it doesn’t require you to spend money on numerous cards, which could get lost or require sorting through a binder.
The Cards
This game offers multiple methods for user engagement, but what truly excites me is the thrill of unpacking card packs, which you can do every 12 hours. It’s like unwrapping presents! From spinning the packs to swiping to tear them open, it’s all so gratifying. I also appreciate the customization options, such as adding flair to your favorite cards, making them sparkle or look beautiful. Plus, you can curate showcases for others to view your collection, and even organize them in a binder-like system! It’s a delightful gaming experience.
When it comes to gaining cards, you can also randomly get one from a pack someone else has opened, for a separate currency that recharges at a slightly faster rate. I do like that it’s balanced by having packs with more rare pulls costing more of that currency, and have been using this feature to select a random card from pulls where I don’t have any of the cards in my dex. The little binder symbol shown here so that you can easily see what cards you already have from these pulls is really helpful! It feels like a lot of thought was put into everything.
The Battles
It seems you’re curious about alternative uses for these cards other than engaging in battles! You’ve shared that competitive play and PVP aren’t your cup of tea, along with the intricacies of complex card games. However, since the battles offer rewards that help advance your card collection, which appears to be your primary objective, you plan on participating in them. This way, you can collect the currency without having to wait for additional cards.
I do find the tutorial rounds to be easy to digest, even for someone who doesn’t want to learn, I figured out exactly how to do battles and their formats. The fact that the decks are pre-made at first and that you can auto-make decks with the actual cards you have feels very user-friendly to those who don’t want to play so seriously.
Overall
As you progress in Pocket at the start, you amass a variety of currencies so swiftly that it’s hard not to invest a good deal of time blasting your way through it. However, similar to other games where you can advance levels and receive rewards for tasks, I soon found myself depleted of missions and tokens to use, leaving me with the choice between battling or waiting. The waiting is what frustrates me the most, as I’m eager to continue unwrapping packs and accumulating collections!
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2024-10-31 14:48