Recently, I’ve been having a blast playing the Spider-Man 2 video game. It seems that despite its age, it holds up quite well. While the graphics might not be top-notch anymore, the experience of web swinging is thrilling, the fights are fast and engaging, and there aren’t many issues to criticize.
I found great pleasure in viewing numerous YouTube retrospectives about the well-regarded video game tie-ins based on acclaimed movies. A video from Always Nerdy unveiled several intriguing tidbits, such as unused levels that would have showcased Lizard and Kraven the Hunter. Remarkably, these iconic adversaries later appeared in the Spider-Man 3 game (as well as Insomniac’s sequel, surprisingly enough). Interestingly, their minions and Calypso also surfaced in the post-game battle mode.
Of course, discovering this creative approach to utilizing discarded content sparked a question in my mind: Why wasn’t an arena mode included in Marvel’s Spider-Man 2? Given that Insomniac’s open-world game features numerous symbiote bosses that didn’t make the final cut, it seems they could have been repurposed for a hypothetical arena mode. Reflecting on game development today, which is more complex and costly, makes us yearn for the simplicity of the past.
As a gamer, I must say, I’m left feeling a bit underwhelmed after playing this PlayStation sequel. Don’t get me wrong, it’s got its moments and doesn’t feel unfinished, but the ending leaves you with more questions than answers. There were rumors of DLC featuring characters like Daredevil and those from Spider-Verse, which had me super excited, but alas, those dreams were squashed when they announced a PC version instead.
Considering the abundance of unused content that came to light due to the Insomniac data leak, it’s not hard to imagine that an arena mode for Marvel’s Spider-Man 2 could have benefited from incorporating some of these elements. The idea of battling characters like Phage, Lasher, Agony, and Riot as different versions of Spider-Man (Spider-Peter, Spider-Miles, or Venom) in various stages, after initially fending off enemy hordes, sounds like it would have been quite enjoyable.
Frequently, Spider-Man game enthusiasts tease modern adaptations for mirroring aspects of the Batman Arkham series. However, Insomniac Games could have thought about developing a challenge mode post-game, similar to Rocksteady’s superhero title. This way, players who find combat repetitive could put their stealth abilities to the test as both Peter and Miles Parker. At minimum, it would have given fans something engaging to pursue after completing the game.
As a dedicated gamer, I must admit that it’s not necessary for every AAA title to be bursting at the seams with content. Marvel’s Spider-Man 2 is an engaging game on its own merits. For those craving a challenge, there’s New Game Plus. Plus, they threw in some free bonus costumes for good measure.
However, considering how swiftly this PlayStation game was overshadowed, introducing a mode that utilized the cut enemies could have added longevity to the gaming experience. It would have been a smart move to keep players engaged and revisiting the game long after its initial release.
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2025-03-11 15:12