In a recent update on April 30th, the latest Marvel Rivals patch seems to be causing some trouble for tank characters. NetEase has implemented several reductions (nerfs) affecting many front-line characters, starting with Groot and Captain America, whose endurance levels have been lowered.
However, it’s important to note that while these latest balance adjustments for Marvel Rivals are noteworthy, the significant development is that supports have officially entered the meta. It won’t come as a surprise anymore to witness ranked matches dominated by three healer picks.
Tanks Melting Faster as Supports Feast on Buffs
In the most recent update, tanks have become significantly easier to destroy, particularly during prolonged battles. Spider-Man’s uppercut combo has been slightly reduced in power, decreasing its burst and carry potential. Even Doctor Strange, who primarily functions as a control tank, has experienced a decrease in his zone pressure. The developers aim to prevent solo-carry tanks from being overly dominant in each match.
Love for healers often follows after a surge of debate or controversy. For instance, in the gaming community, streamer Necros (once a Genji player, now primarily Spider-Man main) has sparked anger by openly criticizing support players, labeling them as “idiots”. This led to a situation where strategic players refused to join games in their roles, which became known as the “support strike”.
The demonstration, echoing on Reddit and Discord, highlighted the issue of underestimating healers leading to a drop in morale and game performance. In reaction, NetEase quickly increased damage and decreased cooldowns for essential supports like Adam Warlock, Luna Snow, Cloak & Dagger, and Mantis, suggesting that they understand that public pressure can sometimes lead to significant changes in game balance.
The protest, resonating on Reddit and Discord, brought attention to the negative impact of undervaluing healers on both team spirit and game performance. As a result, NetEase promptly increased damage output and decreased cooldowns for vital supports like Adam Warlock, Luna Snow, Cloak & Dagger, and Mantis, indicating that they recognize the power of community pressure in driving balance adjustments.
Despite many favorite characters experiencing setbacks in this update, Bucky is being boosted to maintain his threat level. Now, his Tainted Voltage has two charging phases (with the same cooldown but more impact), allowing him to control lanes for a longer duration without idling on the sidelines. Furthermore, when he enters the battlefield alongside Captain America via Stars Aligned, he provides a 50-health boost to nearby allies, transforming risky maneuvers into team health preservation moves instead.
How the Changes Will Affect the Marvel Rivals Meta
This update seems logical in principle. Previously, the game strategy primarily focused on massive tanks capable of withstanding all damage while their teammates followed behind. These battles were essentially static with no significant movement or timing, only deciding who had the stronger frontline. Reducing the power of these tanks could lead to more tactical fights and less mindless brawling, which is ideal…theoretically.
However, it’s a delicate balance. Overly reducing tank abilities could render them obsolete. In solo queue particularly, when your support may not heal and your duelist is preoccupied, you need the ability to absorb damage. If vanguards lose this capacity, players might opt for heroes with high burst damage or supports with significant kill potential instead.

As a dedicated gamer, I’ve noticed that the game dynamics can sometimes feel repetitive when the meta changes, but in a less exciting way. If NetEase doesn’t consistently monitor pick rates and win rates, they might have to release an urgent update to balance out the recent adjustments they’ve made, keeping the gameplay fresh and engaging for us all.
Community Reaction
The feedback regarding the recent Marvel Rivals patch update is widespread, and tank main players appear displeased with this change. Online forums on Reddit and Steam are flooded with comments stating that the role feels “unplayable,” and it’s becoming evident in matchmaking—it seems fewer players want to assume the role of a tank if its effectiveness has diminished significantly.
Conversely, tacticians and backup players are finding relief. For quite some time, they’ve been advocating for less indestructible tanks, and now they can effectively apply heals or strategize without a seemingly invincible obstacle hindering their efforts.
Additionally, many people are advocating for developers to be more specific in their work. It’s not always necessary to use a large tool like a sledgehammer; sometimes, smaller adjustments made with precision, like using a scalpel, would be more appropriate. A valid observation.

Offstage, tournament administrators are currently experimenting with these balance adjustments in private scrimmages; multiple professional teams have mentioned that the recent tank nerfs compel them to choose more dive-oriented compositions instead, causing a shift from traditional 1-3-1 siege strategies towards something else. Look forward to revised banning and picking priorities in significant Rivals leagues when Season 2.5 goes live.
Ultimately, the update brought a significant change to the gameplay experience, and whether this is viewed positively or negatively varies among players. However, it’s undeniable that Marvel Rivals continues to grapple with finding a harmonious distribution of responsibilities across its three roles to prevent any one from dominating.
New Content and Other Changes
The April 30 update didn’t just make minor adjustments to tanks and supports, it secretly revamped the matchmaking system, prepared the ground for Ultron’s mid-season premiere, fine-tuned scoring systems, and introduced numerous quality of life and user interface enhancements as well as refinements to the event ecosystem. Emphasizing these aspects will provide readers with a comprehensive understanding of how this update not only strengthens the current gameplay environment but also paves the way for upcoming content.
Players have the option to revert their costume sound effects back to default settings on a global scale, straight from the Settings menu. This change is in direct response to user feedback regarding excessive noise during intense battles.

The update subtly incorporated dummy information for the forthcoming mid-season launch of Ultron—developers have previously indicated tentative cooldown and damage statistics during a public Developer’s Talk, implying he will be a strategic glass-cannon character with distinctive arc-reactor compatibility. This revision also adjusts Scarlet Witch and Mr. Fantastic in anticipation of Ultron’s arrival, enhancing their teamwork dynamics.
The Hellfire Gala: Moments event is coming back, featuring a new interactive system where players can vote to decide the main act for next year, thereby increasing their involvement in the community and integrating cosmetic items into the game’s core mechanics.
With the latest update, additional content is included such as Black Panther’s Damisa-Sarki outfit and Winter Soldier’s Thunderbolts attire, plus a novel rotation feature for skins that refreshes the store every fortnight.
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2025-05-01 15:42