Activision May Adjust Streaming Speed Of Multiplayer Games Based On Network Quality

Activision May Adjust Streaming Speed Of Multiplayer Games Based On Network Quality

As a seasoned gamer with decades of experience under my belt, I can confidently say that this new patent by Activision is music to my ears! I’ve lost countless hours (and sanity) dealing with laggy multiplayer games due to network issues. The idea of dynamic streaming speed adjustment in online titles could revolutionize the gaming landscape, making experiences like Call of Duty MW2 run smoother than a well-oiled machine.


Story Highlights

  • A New Activision patent wants to adjust the streaming speed of online titles based on network quality. 
  • The missing gaming content is usually downloaded at a set speed, which affects game performance.
  • The patent will adapt the speed to match the network instead, making multiplayer games smoother.

Activision has published several patents designed to enhance its games, and their latest legal document outlines plans to adapt the streaming speed of downloadable content for multiplayer titles based on network quality. Essentially, this means that the speed at which content is streamed will be adjusted dynamically, ensuring a smoother gaming experience that better matches your network’s performance. This is particularly beneficial in multiplayer games as it can help eliminate lag and improve overall enjoyment of the game session.

The patent titled “REAL-TIME ADAPTIVE STREAMING METHODS AND SYSTEMS FOR GAMING CONTENT IN ONLINE VIDEO GAMES” discusses a method for adjusting the streaming speed of multiplayer games in real-time to optimize it based on your network speed, ensuring a smoother gaming experience as the speed adapts progressively.

Rather than automatically downloading game content at a fixed rate, this patent proposes an intelligent streaming system. This system initially sets a streaming speed and adjusts it in real-time based on the current download conditions. If the download matches the set speed, the system gradually increases the speed while continuously monitoring for any issues to ensure smooth and efficient content delivery.

Activision May Adjust Streaming Speed Of Multiplayer Games Based On Network Quality

As a gamer, I’ve noticed that my gaming experience can be dramatically improved when multiplayer games leverage the swiftness of networks during data transmission. Instead of relying on a fixed, slow transfer speed, a poor network connection could adapt to its own speed, ensuring smoother gameplay. It’s uncertain if other studios are employing this technology, but I’m excited about the potential enhancements it could bring to Activision games.

In a multiplayer online video game setting, it’s crucial to develop advanced systems and techniques that can dynamically adjust one or more streaming game attributes based on the fluctuation of network quality or stability between the gaming server and the user’s device. This is essential for providing an optimal gaming experience.

Activision May Adjust Streaming Speed Of Multiplayer Games Based On Network Quality

For us gamers, this Activision system would make titles like Call of Duty MW2 run flawlessly, provided our internet is good enough. There would be less stuttering and ping spikes, and the overall performance would be immaculate. 

As a dedicated gamer, I’ve noticed that Activision tends to get its hands on some truly distinct patents ahead of its competitors. For instance, remember when they came up with an innovative idea to reward players for spreading the word about their games among friends? That was one of them. Another intriguing patent involved recommending games to users based on the live streams they prefer to watch. It’s fascinating to see such forward-thinking strategies from a gaming company like Activision!

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2024-08-20 11:43