As a seasoned traveler who has traversed the digital world of Ancient Empires for years now, I must say that each civilization offers its unique charm and benefits. The Egyptians, with their enigmatic pyramids and mystical hieroglyphs, seem to be the perfect choice for those who love resource management and strategic city-building.
How about we delve into the various civilizations present in Age of Empires Mobile. Could you tell me about their key attributes, their advantages and disadvantages, and any other important facts to consider when selecting one for gameplay? This should provide a comprehensive understanding of each civilization.
Age of Empires Mobile is a no-cost strategy video game created by TiMi Studios and distributed by Level Infinite. This is a mobile version of the long-standing series, which has captivated gamers for more than twenty years.
If you’ve dabbled in games similar to Last Shelter: Survival, Last Fortress: Underground, or Rise of Kingdoms, the feel of this game will seem quite reminiscent.
The game showcases multiple cultures, each distinctly characterized by their exclusive units and technological advancements. As you progress through the following sections, you’ll gather details on every playable civilization within the game, aiding your decision-making process when choosing which culture best suits your strategy.
Before we dive in, remember you always have the freedom to choose a new civilization whenever you wish. It could be wise to pick one that thrives in the initial stages, and then transition to another one as the game progresses.
With all this out of the way, let’s get into the Age of Empires Mobile best civilizations to lead!
1 British
Bonuses | |
---|---|
Archer Defense | 5% |
Player Citadel Defense | 10% |
Production of Mills | 5% |
In simpler terms, I wouldn’t advise starting with the British civilization early in the game because it doesn’t offer much advantage initially. While the archer defense bonus is beneficial if you plan on building an army of archers, the bonus to player citadel defense, although appealing in concept, isn’t practical due to the way the game mechanics work.
In simpler terms, if a person who ranks significantly higher than you chooses to confront you, it wouldn’t matter much if you had a 10% advantage because they would likely overpower you. The only instance where this bonus could potentially be beneficial is when both parties are of the same level and you happen to be online at the time of the encounter.
2 Byzantines
Bonuses | |
---|---|
Swordmen’s Defense | 5% |
All Units Types’ Siege Damage | 5% |
Stone Gathering Speed | 5% |
In essence, I find the Byzantines to be somewhat average in the game, primarily because they only provide one significant advantage – a 5% increase in Swordmen’s Defense. If you are planning to build an army of swordmen (which is quite common), then this defense bonus will undoubtedly prove useful.
Regarding the additional perks, “Stone Gathering Speed” seems irrelevant and “All Units Types’ Siege Damage” appears somewhat insignificant since it exclusively boosts structure damage after all troops have been vanquished. To be honest, in such a scenario, reducing structure destruction time doesn’t hold much significance because by that point, the outcome of the battle has already been determined. At least, not during the initial stages of the game.
3 Chinese
Bonuses | |
---|---|
Archers’ Defense | 5% |
Villager Capacity | +8 |
Walls Durability | 10% |
In my view, the standout civilization for its tier is the one that provides an exceptional boost to aid in the initial setup and expansion of your kingdom during gameplay. More precisely, it’s the “Villager Capacity” bonus that I find particularly beneficial.
If you’re a newcomer to this genre, you might be curious about the role of the villagers and why they seem significant. Essentially, they are crucial because you can delegate tasks to them like collecting wood, stones, gold, and so forth, which yields valuable resources that you often find yourself in need of.
Consequently, you’ll find it easier to establish a robust economy with minimal concerns over resource scarcity.
4 Egyptians
Bonuses | |
---|---|
Pikemen’s Defense | 5% |
Troop Load | 5% |
Gathering Troop Unit Loss Preservation | 5% |
In essence, Egyptian troops are particularly skilled at collecting resources, boasting advantages in Pikeman defense, carrying capacity, and minimizing losses during gathering operations. This setup fosters productive farming and secure resource transport.
In truth, the situation is different because many kingdoms do not engage in farming or gathering nodes. As a result, the primary advantage – the Pikemen’s defense increase – is the most beneficial aspect of it.
If your alliance in the game’s advanced stages is strategically planning to farm nodes and so on, then perhaps the Egyptians could be beneficial for that purpose. However, if your alliance doesn’t have such a plan yet, it might not be ideal to consider the Egyptians at this point.
5 French
Bonuses | |
---|---|
Cavalry’s Defense | 5% |
Resource Exchange Rate | 5% |
Gathering Troop’s Defense | 5% |
Let’s delve into the aspects of French civilization and its benefits. Having a defense bonus for your cavalry is advantageous if you decide to focus on building them. However, many free-to-play players typically do not invest in this aspect of the game. So, the question remains: are you planning to invest money in the game or not?
Let’s shift our focus to another advantage the French civilizations enjoy, known as “Enhanced Defense for Gathering Troops”. This bonus is quite similar to what I previously described for the Egyptians. While it’s not a bad perk at all, many kingdoms rarely reach the required nodes to fully utilize this bonus…
Instead of the term “Resource Exchange Rate,” consider using “Improved Trade Exchange Bonus.” This buff offers more favorable terms when exchanging resources for other items or goods. For example, you could trade stones for gold at a higher rate. The French benefit from this advantage in the long run, as it accumulates over time.
To put it simply, if you’re not planning to frequently engage with the market, then the bonus associated with the French civilization might not significantly impact your gameplay. Generally speaking, for novice players who prefer not to spend money on developing a cavalry unit, the French civilization could be considered moderately suitable.
6 Japanese
Bonuses | |
---|---|
Swordmen’s Defense | 5% |
Attack Bonus Against Player Citadels | 5% |
Attack Against Tribes in the World | 5% |
The Japanese is an aggressive civilization with bonuses to swordsman defence, attack against player citadels, and attack against tribes. All of these bonuses are good, especially for new players who want to stay f2p.
It seems they lack any benefits related to resources. Instead, their strength primarily lies in the “Attack Against Tribes in the World”, which can be quite beneficial, especially during events.
If you opt for the Japanese, prioritize manufacturing affordable products initially, engage in numerous global conflicts, and establish a robust economy through these strategies. In essence, I would rate this civilization as an excellent choice for beginners (A-tier).
7 Koreans
Bonuses | |
---|---|
Cavarly’s Defense | 5% |
Looting Limit | 5% |
Resource Storage Protection Rate | 10% |
The Koreans are known for their strategy of excelling in accumulating and hoarding resources through plundering, if you envision yourself as a high-budget player who enjoys raiding and amassing resources from other players, then perhaps this style aligns with your gameplay.
Initially in the game, I don’t believe selecting Koreans as your civilization would be advantageous because they don’t seem to have significant bonuses. The Looting Limit bonus is pleasant, but not substantial, and the Resource Storage Protection Rate doesn’t seem useful at the start because you usually want to spend your resources rather than store them excessively.
8 Romans
Bonuses | |
---|---|
Pikermen’s Defense | 5% |
Healing Speed | 5% |
Villagers Boost to Building’s Production | 10% |
In the advanced phases of the game, I believe the Roman civilization could rank highly (S-Tier) primarily due to their Villagers’ Boost to Building Production advantage. However, let me elaborate on this point shortly. Prior to delving into details, it’s worth mentioning that the Pikemen bonus is quite beneficial because a significant number of players opt for that type of army.
However, it’s important to note that while the healing rate may seem promising, it can be influenced by a game feature that enables players to request aid from their alliances when healing smaller groups of their troops. This could potentially slow down the overall healing process.
Let me explain why I believe the Villagers Boost to Building’s Production bonus could elevate Romans to an S-tier civilization in later stages. You see, in this game, your villagers can perform tasks like collecting gold or stone. This specific buff offers hourly benefits per villager, implying a significant advantage when you have a large number of them. In essence, it can potentially lead to substantial production boosts as the game progresses.
Read More
Sorry. No data so far.
2024-11-25 19:49