Blades Of Fire Is An Upcoming Soulslike Game from Castlevania and Metroid Devs

Fire Blades is a forthcoming game in the Souls-style genre, crafted by MercurySteam. It appears to be heavily influenced by legendary Action Role-Playing Games that preceded it. Here’s what we currently know about it:

Veteran Developers from Metroid and Castlevania

Blades of Fire is currently being created by MercurySteam, an acclaimed studio known for their work on the Castlevania: Lords of Shadow series. Additionally, they collaborated with Nintendo Switch to develop Metroid Dread, a game that I found to be my top pick from 2021’s releases.

Glancing at Blades of Fire, it’s immediately clear where the inspiration lies, with its use of an over-the-shoulder camera perspective and emphasis on close-quarter combat. If you’ve previously played a Lords of Shadow title, you can anticipate seeing some familiar gameplay aspects and a similar graphical aesthetic.

Weapons, Weapons, Weapons

The essence, or core, of “Blades of Fire” is found in its weapon-crafting system. In this game, you assume the role of Aran de Lira, a warrior gifted with a mystical hammer originating from the race of mighty Forgemasters. This enchanted hammer allows you to manufacture a variety of weapons. As one of these exceptional blacksmiths, you have the freedom to design weapons according to your preferences.

Instead of swords and spears, consider using sharp blades and heavy clubs. Each type of weapon offers a unique force, and the more skillfully you craft them, the mightier they grow.

Stepping into the Forge offers you an opportunity to personally design your weapon, much like crafting a unique toy at a medieval DIY workshop. Here, you can adjust its properties, assign it a personalized name, and forge a one-of-a-kind “legendary weapon” that will help you conquer the game’s various obstacles.

Monster Hunter-Level Sharpness

In Blades of Fire, since the game is centered around weapons, durability becomes crucial to your success. It’s not just about swinging blindly; you’ll need to manage your weapon’s sharpness, much like in Monster Hunter.

When the sharpness of your tool wanes, your ability to deal damage noticeably decreases. Allow it to lose all its edge, and it will shatter, necessitating the creation of a new one. Thus, durability becomes not merely an aspect, but a pivotal component in your battle tactics.

Absolutely, when creating something durable, you’ll need to adapt and get accustomed to this process. After all, the focus on durability is crucial for long-lasting results.

It’s Not Open World (And That’s Okay)

Fire Blades won’t be venturing into an open-world setting. Instead, it embraces the structure reminiscent of the Soulsborne series: levels that flow linearly yet cleverly connect with each other. It steers clear of the current big sandbox trend, instead serving as a tribute to the golden age of PlayStation 3, where linearity held the throne.

This method may not be appealing to those seeking expansive open worlds or top-notch visuals. However, it’s perfect for enthusiasts who appreciate compact, well-structured game levels and traditional third-person combat mechanics.

Fire Blades is set to release on May 22nd across PC, PlayStation 5, and Xbox Series X/S platforms. Notably, the PlayStation 5 Pro version has been optimized for better performance. Additionally, a physical copy of the game will be available for those preferring a tangible version. Keep updated with Gfinity for further information on this exciting title.

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2025-05-05 20:12