Capcom Making Zoh Shia Farmable Is Worthless Without a Major Difficulty Boost in Monster Hunter Wilds

The launch of “Monster Hunter Rise” has set a new record for the franchise, making it Capcom’s most successful game in the series so far. However, despite its success, there are certain aspects that need improvement, including optimization and level of difficulty. Today, let’s focus on the latter issue.

The game turns out to be less challenging than many of us anticipated, and that’s evident when considering Zoh Shia, the final boss of Low Rank.

1. In spite of its intimidating appearance and bulk, the battle turns out to be a breeze. However, with Capcom planning to make Zoh Shia farmable, the fight may seem insignificant if there isn’t an increase in its challenge level.

2. Although it looks threatening and imposing, the confrontation proves surprisingly effortless. But as Capcom is set on making Zoh Shia obtainable, the encounter risks feeling trivial unless there are additional hurdles to overcome.

3. The ominous look and massive stature of the adversary might lead one to expect a tough fight, but it turns out to be a walk in the park. However, if Capcom makes Zoh Shia farmable, the battle could appear insignificant unless it becomes more challenging.

4. The menacing form and immense size of the enemy may give the impression that the encounter will be grueling, but it ends up being a cinch. Nevertheless, since Capcom is planning to render Zoh Shia farmable, the battle could seem unimportant unless there’s an increase in its difficulty level.

5. With a fearsome appearance and considerable dimensions, one might anticipate a tough struggle, but the fight turns out to be quite easy. However, if Capcom decides to make Zoh Shia farmable, the encounter could lose its allure unless there’s an added layer of challenge.

Capcom needs to look at player feedback for Monster Hunter Wilds

One significant concern about Zoh Shia is its susceptibility to being quickly overwhelmed and managed. Players have noted that the injury system allows for a stun-lock effect on certain monsters, making battles excessively simplified. As Redditor u/Goldenjho puts it, “Slow monsters like Rey Dau are constantly staggered and die before they have a chance to retaliate.

Please, just make Zoh Shia an absolute beast
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The issue also pertains to Zoh Shia, as its attacks can be effortlessly disrupted, causing it to seem more like a target for constant attacks rather than a climactic boss battle in an RPG game. Many seasoned Monster Hunter players have already finished the campaign and are seeking a genuine challenge during the endgame phase. As stated by Redditor u/TinyRascalSaurus,

“We need a tougher opponent in the endgame.

I’m seeking a formidable challenge where I can confront it head-on, suffer numerous defeats across various battlefields, endure desperate situations with no room for error, and yet walk away feeling triumphant and fulfilled.

Many of us find that Monster Hunter World seems to miss out on that rewarding feeling of accomplishment. It’s not just about increasing the game’s challenge, but more so about the fact that it doesn’t impose consequences for errors or motivate players to enhance their skills. Even when confronting Zorah Magdaros, the Low Rank final boss, there’s minimal perceived threat.

Reddit user u/uedons expresses what many of us are feeling by saying, “Could you please supercharge Zoh Shia to the point where I’ll want to defeat him a million times, Capcom? Go ahead and challenge the community with a truly formidable battle.” That’s quite an ambitious wish, isn’t it?

The grind feels meaningless without a challenge

One reason fights in games like Zoh Shia seem straightforward is that the game Wilds appears to be finely adjusted for beginners. In contrast to previous Monster Hunter titles, where careful preparation was crucial for a hunt, it seems as though Wilds provides players with most of what they need right from the start, making things feel more accessible.

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As a devoted fan, I can assure you that skipping meals is no worry here! You can dine on the battlefield itself. In case your supply of potions runs low, fear not, for Seikret always has an extra stash. Even if you’re carted (defeated), there’s no real setback. However, making Zoh farmable without any added challenge seems to bring about a predicament. Why would we want that?

Currently, hunting for Zoh Shia feels more like picking weeds than an exciting pursuit. If it’s going to be a recurring hunt, it should offer sufficient reward to justify the effort – considering both the challenge and the payoff. The allure of Monster Hunter lies largely in its monsters, and there needs to be an endgame struggle for those who have progressed far. If Zoh Shia maintains this level of ease, it may not leave as lasting an impression as some of the game’s earlier creatures.

It’s not wrong to make Monster Hunter more approachable, but it shouldn’t be done at the expense of the series’ unique qualities. Capcom should understand that challenge is a crucial aspect of what sets Monster Hunter apart. Players crave the experience of facing adversity and rising above it, becoming stronger in the process. Here’s to hoping Capcom recognizes this.

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2025-03-27 18:54