Diablo 4 Season 5: All new unique items & Legendary Aspects

Diablo 4 Season 5: All new unique items & Legendary Aspects

As a seasoned adventurer with countless battles under my belt, I’ve come to appreciate the intricacies of each class and their unique abilities. Let me walk you through some of these fascinating skill sets I’ve encountered.


If you’re looking to get the most powerful build in Diablo 4 Season 5, you’ll want to know all the newest unique items and Legendary Aspects. Here’s a breakdown of each one, covering their affixes, powers, and effects.

All unique items

Diablo 4 Season 5: All new unique items & Legendary Aspects

All classes

Crown of Lucion (Helm)

  • Affixes
    • + 838-873 Maximum Life
    • + 6-8% Lucky Hit
    • + 32-40% Shadow Resistance
    • + 6-8% Cooldown Reduction
  • Power
    • Each time you use a Skill with a Resource Cost, gain 5-15% increased damage and Resource Cost is increased by 30% for 4 seconds, stacking up to 5 times

Endurant Faith (Gloves)

  • Affixes
    • + 28-42 All Stats
    • + 638-873 Maximum Life
    • + 6-8% Cooldown Reduction
    • + 16-35% Healing Received
  • Power
    • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by 10-30%

Shard of Verathiel (One-Handed Sword)

  • Affixes
    • + 50% Damage
    • + 28-42 All Stats
    • + 5-13 Maximum Resource
    • + 16-25% Basic Attack Speed
    • + 1-2 Basic Skills
  • Power
    • Basic Skills deal 50-200% increased damage but additionally cost 25 Primary Resource

Rakanoth’s Wake (Boots)

  • Affixes
    • + 12.5-18% Movement Speed
    • + 57-75% Non-Physical Damage
    • + 26-35% Resistance to All Elements
    • + 6-8% Cooldown Reduction
  • Power
    • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage

Locran’s Amulet

  • Affixes
    • + 25% Resistance to All Elements
    • + 2-3 All Stats
    • + 5-13 Maximum Resource
    • + 88-115% Critical Strike Damage
    • + 8-10% Resistance to All Elements
  • Power
    • Your skills gain 0.10-0.40% Critical Strike Chance bonus per point of Primary Resource you have, up to 10-40%. Each point of Primary Resource above 100 grants 0.2% Critical Strike Damage instead

Barbarian

Unbroken Chain (Amulet)

  • Affixes
    • + 25% Resistance to All Elements
    • + 12.5-18% Movement Speed
    • + 219-300 Ultimate Damage
    • + 13.5-22.5 Cooldown Reduction
    • + 2-3 to Pit Fighter
  • Power
    • Casting Steel Grasp reduces Iron Malestrom’s Cooldown by 3.3-10.0 seconds. Enemies damaged by Iron Maelstrom deal 10-30% less damage for 6 seconds

The Third Blade (One-Handed Sword)

  • Affixes
    • + 65% Damage to Close Enemies
    • + 99-135 Strength
    • + 1-2 Fury on Kill
    • + 30-40% Vulnerable Damage
    • + 57.5-80% Weapon Mastery Damage
  • Power
    • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing 50-70% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had

Druid

The Basilisk (Staff)

  • Affixes
    • + 130% Damage to Crown Controlled Enemies
    • + 16-25% Earth Attack Speed
    • + 80-100% Critical Strike Damage
    • + 125-170% Physical Damage
    • + 21-30% Critical Strike Chance Against Stunned Enemies
  • Power
    • When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals 4412-26472 Physical Damage

Mjolnic Ryng (Ring)

  • Affixes
    • + 10% Resistance to All Elements
    • + 10% Shadow Resistance
    • + 99-135 Willpower
    • + 6-8% Critical Strike Chance
    • + 16-25% Movement Speed while Cataclysm is Active
    • + 1-2 to endless Tempest
  • Power
    • While Cataclysm is active, you gain unlimited Spirit and deal40-100% increased damage

Necromancer

The Mortacrux (Dagger)

  • Affixes
    • + 50% Damage
    • + 126-180 Intelligence
    • + 98-125% Critical Strike Damage
    • + 62.5-85% Vulnerable Damage
    • + 3-5 to Hewed Flesh
  • Power
    • When consuming a Corpse, there is a 10-30% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage. This effect is treated as a Macabre Skill

Path of Trag’oul (Boots)

  • Affixes
    • + 3 Maximum Evade Charges
    • + 1500-1750 Armour
    • + 12.5-18% Movement Speed
    • + 13-17.5% Bone Prison Cooldown Reduction
    • + 1-2 Bone Skills
  • Power
    • Bone Prison traps a larger area and fires 10-30 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy

Rogue

The Umbracrux (Dagger)

  • Affixes
    • + 50% Damage
    • + 76-90 Dexterity
    • + 30-40% Vulnerable Damage
    • + 7-9% Subterfuge Cooldown Reduction
    • + 2-3 to Innervation
  • Power
    • Your Subterfuge Skills create an attackable Shade Totem for 3-8 seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill

Shroud of Khanduras

  • Affixes
    • Evade grants +16-25% Movement Speed for 1.5 seconds
    • + 57-75% Non-Physical Damage
    • + 46.5-60% Shadow Resistance
    • + 2-3 to Dark Shroud
  • Power
    • Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by 9.0-3.0 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals 3,426-10,278 Shadow Damage and Pulls In enemies

Sorcerer

Axial Conduit

  • Affixes
    • + 13.5-22.5% Chance for Chain Lighting Projectiles to Cast Twice
    • + 10.5-15% Damage Reduction
    • + 23.5-32.5% Resource Generation and Maximum
    • + 2-3 to Chain Lightning
  • Power
    • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for 1,887-7,548 Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain

Vox Omnium (Staff)

  • Affixes
    • + 16% Lucky Hit Chance
    • + 198-270 Intelligence
    • + 26-35% Core Attack Speed
    • + 114-150% Non-Physical Damage
    • + 2-4 to Basic Skills
  • Power
    • Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal 30-90% increased damage

All Legendary Aspects

Diablo 4 Season 5: All new unique items & Legendary Aspects

All classes

Of Inevitable Fate

  • When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing 200-350% Weapon damage

Wildbolt

  • Every 3.5-2 seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy

Sticker-thought

  • Gain 1.0-2.5 of Thorns while channelling and for 3 seconds after channellin

Of Sly Steps

  • After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every 45-30 seconds. Does not work with Mobility skills

Dark Dance

  • Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage

Creeping Death

  • DoT damage is increased by 5-20% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take 10-40% bonus DoT damage

Prudent Heart

  • You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds

Barbarian

Executioner’s

  • If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds

Of the Fortress

  • For every 10% Life you are missing, gain 1-5% damage reduction

Of Anger Management

  • While above 40-55 Fury, you are Berserk but you lose 4 Fury per second

Druid

Moonrage

  • When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves. In addition, gain +3 to Wolves. This is a Lucky Hit against bosses

Rejuvenating

  • When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max

Sprit Bond

  • 10-17.5% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die

Necormancer

Shademist

  • Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura

Of the Cursed Aura

  • Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds

Of the Great Feast

  • Each minion drains 1 Essence per second but deals 30-45% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second

Rogue

Of True Sight

  • Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage

Coldclip

  • Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by 5-20%.

Clandestine

  • Gain +1-3 to Agility and Subterfuge Skills

Sorcerer

Winter Touch

  • When enemies are Frozen, they take 150-300% damage. This damage counts as a Frost Skill

Jolting

  • Every 3.0-1.0 seconds, a single arc of lightning zaps a nearby enemy for 150 Weapon Damage. This damage counts as a Shock Skill

Firestarter

  • When Burning is applied to an enemy that was not previously burning, they take an additional 75-100% Weapon Damage direct Fire damage. This damage counts as a Pyromancy Skill

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2024-08-06 14:43