The Life is Strange video games formed an exceptional collection of games centered around adolescence, developed skillfully by the team at DONTNOD Entertainment. They were among the few games that presented a distinctive angle – immersing players in the lives of teenagers grappling with angst while possessing extraordinary abilities.
In 2015, when the initial installment of this series dropped, it attracted its ideal audience who found emotional resonance with the lives of Max and Chloe, lifelong companions navigating an endless tangle of destiny. This game catapulted the series into prominence, touching players it had never aimed to reach.
Currently, Life is Strange, which was once a vibrant and captivating series, seems to be struggling with its original identity. It’s faced challenges due to corporate changes and a shifting fanbase that has shown resistance towards its new developments. In this article, we delve into the potential reasons for Life is Strange’s dwindling impact, exploring whether it can regain its former glory by adapting to new trends.
After Max & Chloe
After the first game’s triumph, the company managed to attract enough attention to collaborate with Deck Nine Games on a prequel focusing on Max and Chloe’s backstory. This collaboration resulted in Before the Storm, a three-part exploration of everyone’s beloved blue-haired rebel character. Although it may not have been the most impactful entry in terms of narrative, it gave validation to players who picked the “Bae over Bay” ending in the original game’s finale.
Even though Life is Strange: Before the Storm didn’t quite recapture the enchantment of the initial game, it fostered a dedicated following who were captivated by Chloe and Rachel’s romantic journey.
Following Before the Storm, it was Deck Nine’s turn to take a step back, leaving DONTNOD to lead us on another gripping Life is Strange journey. In Life Is Strange 2, we met fresh faces and delved into a story that took a bold political stance, focusing on two brothers on a mission to find a new home after a heart-wrenching event in their town. Michel Koch breathed new life into the series’ supernatural aspects by bestowing the younger brother with powers capable of reshaping reality itself. This intriguing twist opened up discussions about responsibility and the challenges faced by marginalized communities. As a gamer, I found this journey deeply engaging and thought-provoking.
Similarly to Before the Storm, the five-part sequel failed to strike the intended chord, despite being very relevant. It was an excellent game for both newcomers and returning players, but many continued to long for Max and Chloe, who were not reintroduced—to everyone’s disappointment.

Deck Nine Takes Over
In time, the initial group responsible for creating the first two installments of Life Is Strange shifted their focus towards a fresh venture – Lost Records: Bloom & Rage. A game that earned high marks in our appraisal.
With DONTNOD gone, the Life is Strange series was left in the hands of Deck Nine Games.
Under Deck Nine’s guidance, the franchise went through a restructuring that was marked by internal turmoil. Eventually, they launched Life Is Strange: True Colors, featuring a completely new lead character and environment. Players generally admired Alex as the main character and commended the game’s ambiance, but the narrative itself received mixed reviews.
The Fall of Life Is Strange
In an effort to revive the series’ popularity, Deck Nine chose to reintroduce Max Caulfield in Life Is Strange: Double Exposure. However, this attempt fell short.
In a less-than-satisfactory manner, both enthusiasts and analysts felt let down by the casual way Deck Nine managed Max’s comeback. Her appearance seemed more for the sake of reminiscence rather than contributing significantly, and her time-travel abilities were noticeably weakened.

Instead of enhancing the situation, the game Double Exposure missed out on the fundamental charm that made the original game popular – Chloe Price. Her absence was noticeable and disappointing for fans, as she was merely mentioned in brief text messages.
Double Exposure seemed disappointingly similar to the initial story, putting Max once more at the heart of a life-or-world-ending dilemma with little lead-up. As the end credits played, gamers were left puzzled by the game’s unexpected finale, hinting at a potential sequel featuring a multi-hero collaboration akin to The Avengers. Such an outlandish concept seemed to derail the series’ direction.
As a passionate follower of Life is Strange, I can’t help but wonder what Deck Nine has up their sleeves next. The impact of Double Exposure on our community and the series’ standing is unmistakable.

Previously, Square Enix’s President, Takashi Kiryu, revealed their recent fiscal report, indicating that the project known as Double Exposure had resulted in a substantial financial setback for the company. Although exact figures were not provided, it was evident from the context.
Currently, the franchise finds itself in a state of uncertainty, as escalating losses suggest that a follow-up focusing on Max’s life beyond Double Exposure might be out of reach, leaving Deck Nine seemingly without a clear path forward.
A deeply sad turn of events for a series once teeming with authentic characters and a poignant message encompassing empathy, love, and camaraderie. Now, it seems that Deck Nine is struggling to maintain the emotional depth needed to sustain Life is Strange. If this is the end, maybe it’s best—it’s preferable than another subpar effort at resurrecting Max Caulfield.
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2025-03-19 19:43