Kingdom Come Deliverance 2 – Best dice and how to get them

In Kingdom Come Deliverance 2, Farkle – often known as the dice game – offers a pleasant diversion from the primary missions. If you’re aiming to amass wealth through this game of chance, remember that the kind of dice matters significantly. Here’s our tutorial on how to secure the finest dice in Kingdom Come Deliverance 2.

Best Dice in Kingdom Come Deliverance 2

To maximize your chances of winning games, focus on achieving sets of six identical dice rolls. This is advantageous since identical rolls enable you to re-roll your turn, which often results in a significantly higher score.

Using Saint Antiochus’ Die in Kingdom Come Deliverance 2 is advantageous because it guarantees a three on every roll. This implies that if you have six of these dice, you can amass a total of 2400 points per roll without repeating the same score infinitely, since each reroll is possible.

  • Aranka’s Die
  • Three Die
  • Odd Die
  • Weighted Die
  • Favorable Die
  • Pie Die
  • Painted Die
  • Holy Trinity Die

How to get Saint Antiochus’ Die in Kingdom Come Deliverance 2

To ensure success in the dice game, you’ll need to secure six Saint Antiochus’ Dice. A reliable method to obtain them is by plundering a specific chest during the main quest of The Devil’s Pack in the Devil’s Den.

An additional strategy for obtaining several copies of Saint Antiochus’ Die involves robbing and pickpocketing bandits in camps or NPCs in Troskowitz. Specifically, the Hired Hand NPC who can be found playing dice at the inn in Troskowitz may occasionally carry the Saint Antiochus’ Die when you attempt to pickpocket him.

As a gamer, if I fail to snatch the Saint Antiochus’ Die during a pickpocket attempt, I should give it another go for sure dice visibility next time. You see, the Hired Hand NPC always carries this die, but after you pilfer it, he needs one to two days to get another one, so patience is key.

Farkle dice game in Kingdom Come Deliverance 2, explained

Farkle is a game that utilizes six dice. During each roll, points are earned based on the particular arrangement of dice, and afterwards, you can select to keep the combination before opting to reroll the leftover dice for another opportunity to score additional points or giving up your turn. The objective is to accumulate the designated target score to win. Here are all the possible dice combinations and their corresponding scores:

1. Three of a kind (Triple) – 1000 points
2. Four of a kind (Quad) – 500 points
3. Two triples (Two Triples) – 200 points + reroll with two dice
4. One triple and three ones (One Triple, Three Ones) – 100 points + reroll with all six dice
5. Six ones (Six Ones) – 50 points + reroll with five dice
6. Three pairs (Three Pairs) – 30 points + reroll with four dice
7. Five of a kind (Five of a Kind) – 40 points + reroll with one die
8. One of a kind (Single) – 0 points, but you can choose to keep rolling the remaining five dice to try and make a better combination or end your turn immediately if no more points are scored
9. Chainer (Chaining) – When you have a single, triple, quad, two triples, or two quads in a row, each additional chained roll will increase your score by 100 points for singles and triples, 200 points for doubles, 300 points for triples, and 400 points for quads. However, if you fail to chain a dice combination, the game is over, and your current score is recorded as your final total.

In summary, Farkle is a game where you aim to reach a predetermined target score using six dice rolls. Each roll awards points based on specific combinations, and you can choose to keep or reroll dice after each roll. The challenge lies in strategically deciding when to stop rolling and end your turn while maximizing your score.

  • A single one = 100 points
  • A single five = 50 points
  • A sequence of one to five = 500 points
  • A sequence of two to six = 750 points
  • A complete sequence of one to six = 1,500 points
  • Three 1s = 1,000 points
  • Three 2s = 200 points
  • Three 3s = 300 points
  • Three 4s = 400 points
  • Three 5s = 500 points
  • Three 6s = 600 points

In case no point-scoring dice are rolled during your turn, you lose the points accumulated in that particular round, which is equivalent to going “bust”. For more comprehensive details about our dice game rules, feel free to consult our detailed game explanation.

Everything you require regarding the dice game and acquiring top-tier dice in Kingdom Come Deliverance 2 is covered. If you’re interested in learning about procuring thieves’ attire or courting Hans, be sure to explore those topics as well.

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2025-02-16 17:23