New Call of Duty SBMM stats are a bitter pill for Apex Legends fans

New Call of Duty SBMM stats are a bitter pill for Apex Legends fans

As a long-time fan of both Call of Duty and Apex Legends, I can’t help but feel passionately about the ongoing debate surrounding skill-based matchmaking (SBMM) in these games. Having spent countless hours playing both titles, I’ve witnessed firsthand how SBMM has shaped my experiences in each game.


The topic of skill-based matchmaking (SBMM) in first-person shooter games remains a contentious issue. Some argue that it enhances the gaming experience by ensuring fair and balanced matches, while others believe it stifles competition and limits growth.

Critics have long complained about Call of Duty’s non-competitive modes using the outdated system. However, when XDefiant abandoned this approach, it brought new life to these modes, making a significant difference.

Currently, Apex Legends supporters are voicing their criticisms towards Respawn Entertainment’s application of SBMM, following Call of Duty’s disclosure that the system significantly impacts their player base’s engagement.

Apex Legends want more CoD-like SBMM to retain players.

New Call of Duty SBMM stats are a bitter pill for Apex Legends fans

Recently, the number of players in Apex Legends has been decreasing significantly on Steam, hitting a three-year low. Maintaining a strong player base is crucial.

Following Call of Duty’s latest blog entry revealing that a covert SBMM adjustment has led to decreased player engagement, Apex Legends fans are advocating for a similar shift.

The Call of Duty team expressed concern that the player base could significantly decrease within a couple of months, potentially leading to an unfavorable experience for all gamers.

On Reddit, some Apex Legends fans have started comparing the two games, praising Call of Duty for its distinct approach compared to Apex Legends by Respawn.

According to Apex Legends fans, these elements significantly contribute to the longevity of the Call of Duty player community, preventing a vicious cycle where below-average skill players frequently leave due to an increasing average skill level within the game.

I think this is what’s happening in Apex Legends right now.
by u/Pilep1p in apexlegends

 

In the Reddit discussion, one user expressed concern that “this is a common occurrence in long-running live games. Developers need to be vigilant about it as it ultimately determines the game’s longevity.”

A different supporter expressed, “I’ve been voicing this concern for five years now… The steep learning curve in the game is faulty. It’s disappointing that we can’t examine the maps in detail, aside from during live matches.”

In the past, some older games like Quake were mentioned by other gamers as examples of titles that failed to thrive due to the lack of skill-based matchmaking (SBMM). Now, when you join a casual playlist in Quake Champions, you’re likely to encounter experienced players, making it extremely challenging for newcomers. As one player put it, “Joining Quake Champions is like jumping straight into a Pro game of Team Deathmatch – good luck!”

Certainly, there are other reasons why Apex Legends might be losing popularity according to World Champion Philip “ImperatalHal” Dosen. He believes that adding more exciting and less monotonous characters to the battle royale game could help revive interest.

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2024-07-29 18:12