Méliuz Plans Share Sale to Buy More Bitcoin

With a lofty ambition to raise up to 450 million reais (approximately $78.6 million), the company is preparing to go public. Initially, they plan to sell 17 million common shares to rake in 150 million reais (about $26.2 million). But wait! If investors are feeling particularly generous, the offering could swell by a staggering 200%. Who knew that selling shares could be so lucrative? 💸

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In its seven-season span, the show Once Upon a Time was recognized by receiving 91 nominations. The series skillfully intertwined the legendary pasts of the main characters with contemporary issues, creating a fascinating juxtaposition. With more than 150 episodes available, viewers have plenty of captivating stories to either rediscover or experience for the first time.

“Wait, I’m Slapping a Teenager Who’s Getting An Abortion?”: How the Cast of ‘Adults’ Pulled Off Their Boundary-Pushing Comedy

The show’s creators, Ben Kronengold and Rebecca Shaw, are young adults themselves, having previously worked as writers for the Tonight Show. They collaborated with executive producer Nick Kroll to bring a story (inspired by their own circle of friends) to life on screen. The cast, which includes Lucy Freyer, Jack Innanen, Owen Thiele, Amita Rao, and Malik Elassal, praise the showrunners for creating an atmosphere that helped them bond quickly and feel comfortable enough to tackle unconventional comedic territory (the opening scene of the sitcom features public masturbation in a subway car). The group spoke with THR before the release of Adults to talk about their unique ways of getting acquainted, the prank that Nick Kroll played on them when they were hired, and whether traditional television still holds the top spot for Gen Z creators.

Elden Ring Nightreign Forgets What Made the Lands Between Great

Regrettably, although innovative, Elden Ring: Nightreign seems somewhat peculiar. It lacks the familiarity one would expect from Elden Ring, even with the same name, and a significant contributor to this dissimilarity lies in how it approaches the Lands Between. In Elden Ring, the open-world exploration and freedom players had to veer off the main path, uncover hidden caves, and simply appreciate the vastness was its defining feature. However, in Nightreign, there’s little opportunity for such exploration due to the rapid pace at which everything unfolds. Granted, this is likely by design for the game, but it diminishes what once made Elden Ring‘s design so captivating into mere ground to rush through.