Challenge of ‘Shogun’: Making the Modern World as Quiet as Feudal Japan
As a gamer, I’d rephrase it like this: “Me and my crew – Steve Pederson, Greg P. Russell, Brian Armstrong, and Greg Ortiz – collaborated to create an immersive audio experience that took players back to the 1600s Japan. I was in charge of dialogues and music, while Greg handled sound effects and ambient sounds. Interestingly, we didn’t film this game in Japan, but in Vancouver. This gave us a unique set of environmental sounds to work with, quite different from what you’d expect during that era in Japan.”