Seven Years Later, Red Dead Redemption 2 Still Lacks 60 FPS on Console

It’s been seven long years since Rockstar released Red Dead Redemption 2, and it’s surprising to find that it still only runs at 30 frames per second on consoles. Even with the advanced hardware of the PlayStation 5 and Series X, the game is stuck at 30 FPS, which is a significant difference compared to the smooth, high-speed performance you can get on a PC (depending on your specific setup), where it offers a more fluid 60 FPS experience.

Hey there! I’m curious, any updates yet from Rockstar on a 60 FPS patch for consoles for their celebrated open-world cowboy game? It’s left many gamers and the wider gaming community scratching their heads over why Rockstar hasn’t addressed the current-gen update.

Titles from Rockstar Games’ library, most notably Grand Theft Auto V, have been upgraded to run at 60 frames per second (FPS) on modern consoles, with even more improvements being introduced for PC versions. Surprisingly, the first Red Dead Redemption game received a 60 FPS update before Red Dead Redemption 2. This has led some to speculate that Rockstar might be giving preference to certain games. One may wonder what circumstances could have caused them to overlook such a fundamental improvement?

As a dedicated gamer, I can’t help but notice the missing piece in Arthur Morgan’s story – a detail even his voice actor, Roger Clark, has acknowledged with a playful tweet.

It’s been mentioned that there are numerous theories about the situation, but it seems unlikely that Rockstar will address this matter in the near future, given their current priority of refining the final stages of Grand Theft Auto VI. Nevertheless, many gamers express worry that this could indicate more significant problems. Notably, both Red Dead Redemption 2 and GTA VI utilize Rockstar’s exclusive RAGE engine. If they haven’t managed to optimize RDR2 to run at 60 FPS on consoles after almost a decade, it leaves some questioning the prospects for GTA VI.

As an ardent fan, I’ve heard whispers about GTA VI potentially running at 30 FPS on consoles, which could be a sticking point for many of us, given the years of anticipation. Given its expected status as a grand open-world game, even tech gurus like Digital Foundry are speculating that this might just be the target frame rate.

This discussion brings us back to the question of a 60 FPS mode in Red Dead Redemption 2. At this juncture, there appear to be two plausible explanations: either Rockstar Games is struggling to find an effective method for console optimization, or they are engrossed in GTA VI development and the upcoming release may be keeping them too busy.

For now, those playing Red Dead Redemption 2 on consoles, whether online or not, find themselves confined to a restrictive, fixed 30 frames per second Wild West gaming scenario.

So far, no significant advancement has been made towards a 60 FPS update for Red Dead Redemption 2 on consoles, and it seems unlikely that such an update will ever materialize without taking risks using modifications.

READ: Doing Evil-Ish Deeds in Red Dead Redemption 2 Is My Guilty Pleasure

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2025-05-01 17:42