Multiple sources suggest that sales for third-party Switch 2 games, excluding Cyberpunk 2077, have been disappointing. Unlike these third-party releases, Cyberpunk 2077 stands out as a true physical game, providing users with the complete experience once the cartridge is inserted. The other third-party titles, however, are distributed using game-key cards, making them digital rather than physical games.
It’s not common for the general public to be part of the discussion between game cards and game-key cards, but it’s heartening to imagine that two players are making a choice with their purchases, preferring the authentic physical experience instead. In actuality, they might be choosing this option because many other third-party games were available on the original Switch, but this nonetheless represents a significant triumph for true physical game releases.
Previously, we discussed that only five or so physical games have been officially unveiled for Nintendo’s latest console. It’s quite astonishing, given that the original Switch was a haven for physical game collectors. While some games required additional downloads, most first and third-party games were actual physical cartridges.
As a gamer myself, transitioning from predominantly physical games to five upcoming ones for the Switch 2 is quite a leap – if The Game Business’ report holds any truth. Frankly, I can understand why these third-party games aren’t flying off the shelves when you consider the contrast between game cards and game-key cards. It’s puzzling to me that compact games like the Suikoden collection or Bravely Default require game-key cards instead of traditional game cartridges.
Unfortunately, only the physical versions of Cyberpunk 2077 and Rune Factory: Guardians of Azuma are currently available for purchase from third parties. Games like Raidou Remastered, Sonic X Shadow Generations, Yakuza 0, which could have been sold as full games, are instead offered on game-key cards. The high price of these older games may not have helped their availability.
It’s unlikely that the Switch 2 will follow the same path as Nintendo’s Wii U, given its ability to play previous Switch games and compete with contemporary consoles should benefit it in the long term. However, releasing them during the launch when they’re already available on the original Switch might not be a wise move because many consumers would likely opt for the upgraded version only if they don’t already own the original one.
It’s intriguing that despite being an older title, Cyberpunk 2077 ranks as the second-highest selling game on the Switch 2. This version is unique because it comes in a full game cartridge instead of the typical game keys. Given that most rivals are distributed via game-key cards, this suggests that there’s something compelling about having the entire 2077 experience contained within a single cartridge. The fact that it’s doing well underscores its appeal.
While we’re open to digital games, particularly on the hypothetical Switch 2, these sales suggest that the physical format remains dominant. Perhaps other developers should consider following this trend, even if it means higher costs initially. However, the potential benefits could prove worthwhile in the long run.
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2025-06-20 13:12