Tales aims to revolutionise Gaming AI to enable users to build and play any game

Tales aims to revolutionise Gaming AI to enable users to build and play any game

As a seasoned gamer with decades of experience under my belt, I can confidently say that Tales is poised to redefine the gaming landscape as we know it. The prospect of creating games with just a text prompt sounds like something straight out of a sci-fi novel, and I can’t help but feel a sense of awe at this groundbreaking initiative.


A notable AI gaming venture known as Tales, spearheaded by a team consisting of Stanford PhDs and game developers, has revealed its first innovative creation – an Artificial Intelligence (AI) based Large World Model (LWM), capable of creating intricate digital worlds using just text prompts. The objective of Tales is to transform the gaming world by enabling users to design complete games, even without any background in development or game design.

Additionally, through community-based contributions of data, resources, and technology, Tales is constructing Sia – an AI model that could represent a groundbreaking innovation in this field.

Tales aims to revolutionise Gaming AI to enable users to build and play any game

Building games in seconds with a text prompt

Similar to how chatbots like ChatGPT and Claude leverage Large Language Models (LLMs) to process and generate text, Tales is developing a proprietary Large World Model (LWM) tailored for video game development. This LWM can comprehend and produce all the elements of a video game – from environments, physics, and 3D assets to NPC behaviours and detailed metadata – enabling a simpler, holistic approach to game creation.

Using 3D engines, spatial reasoning software, and character behavior systems, Tales enables the development of fully operational games. With a simple text prompt like “create a first-person space shooter game,” the Living World Machine can generate the desired game that’s ready to play and customize instantly. This innovative concept surpasses existing AI solutions and essentially serves as a real-time tool for procedurally generating video games on demand.

Jason Krupat, Tales’ Head of Product, expressed, “Tales seems almost straight out of a science fiction movie, and it’s something we’re eager to bring to life. The gaming world is yearning for change, and allowing players to shape their own content might herald the dawn of an unprecedented period in entertainment that transcends traditional game boundaries. We believe that creativity should never be hindered by limited resources, and empowering creators in this manner is deeply meaningful to us.

How does Tales learn?

In one of the most ambitious crowdsourced projects in history, Tales harnesses data, storage, and computational resources to develop its Large World Model. To foster community involvement and motivation in this collaborative effort, Tales is introducing a rewards-based incentive program. Participants are encouraged to contribute a variety of materials, including gameplay videos, in-game assets, and detailed descriptions of environments, thereby creating a completely transparent dataset. This dataset will be meticulously tracked and documented to guarantee provenance while safeguarding privacy.

As a gamer myself, I understand that future gaming systems demand more from our infrastructure and data, creating distinct hurdles for projects like Tales. To meet these challenges head-on, we’ve chosen to harness the collective might of one of the fastest-growing tech communities out there. Why settle for anything less than taking on the giants in the gaming industry when we can work hand-in-hand with fellow gamers?

Stories are set to enter early access in November, and if you’d like to get a sneak peek at what’s coming before its launch, feel free to visit the official Tales website or connect with other enthusiasts through our communities on X, Telegram, and Discord platforms.

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2024-10-16 19:18