As a seasoned VALORANT gamer with thousands of hours under my belt, I can’t help but feel a mix of excitement and relief as I delve into the 9.03 patch notes. The improvements to ground spreading abilities and map targeted ones are long overdue and should make for a more consistent gaming experience. The bug fixes, especially the one about pinging guns on the ground not displaying their names, has been a pet peeve of mine for quite some time now.
As a long-time VALORANT player with countless hours spent on both PC and console, I can confidently say that the latest update for this game is a breath of fresh air. The 9.03 patch notes have brought significant changes to my gaming experience, especially with the introduction of Pearl on console. This addition will undoubtedly enhance the overall gameplay, adding an exciting new dimension to strategies and tactics. Furthermore, I appreciate the general Agent improvements, as they make the game more balanced and enjoyable for all players. If you’re a VALORANT enthusiast like me, be sure to check out the full list of adjustments in this update – it’s a must-read!
All platforms
General updates
- Made improvements to how overlapping interactable objects work. You should now perform the desired action more consistently
Agent updates
- Ground spreading abilities:
- We’re making improvements to abilities that spread along the ground like Brimstone’s Incendiary and Viper’s Snakebite
- Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes to damaging through walls and in areas where the ability wasn’t visually present
- With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals
- Map targeted abilities improvements:
- You can now ping and see additional icons on maps used for ability targeting
- Affected abilities:
- Sky Smoke (Brimstone)
- Orbital Strike (Brimstone)
- Ruse (Clove)
- From The Shadows (Omen)
- Sage’s Barrier Orb:
- Barrier Orb’s placement preview now also shows up on the minimap
Performance updates
- Improved the performance of Iso’s Kill Contract ability
Bug fixes
General
- Fixed issue where opening menus would reset your toggle crouch / toggle walk
state
Gameplay systems
- Fixed a bug where pinging guns on the ground were not displaying the gun’s name in the text feed
- Fixed a rare bug that resulted in the defuse timer showing up as ‘-00.00’ if the Spike was defused as the round timer hit 0
- Fixed an issue with Ability icons not appearing on the minimap as an Observer
- Fixed an issue where in certain scenarios, you can see an enemy but they don’t appear on the minimap
- Fixed an issue where “DAMAGE TO YOU/YOU DEALT” overlaps the Combat
Report widget - Fixed font size readability issues with Combat Report in certain languages
- Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload
Maps
- Abyss:
- Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space
- Fixed a spot where Agent utility could be thrown off the map and used as a platform
- Revised the message from the Scions of the Hourglass to fix text errors
- Fixed a minor visual issue for the railings around Defender Spawn
- The Range:
- Fixed a bug where certain words in the Range were not being translated
correctly into various languages
- Fixed a bug where certain words in the Range were not being translated
PC changes
Bug fixes
Client
- Combat Report:
- Fixed a bug where during pre-round, [Tab] must be held down while
pressing the cursor toggle button to enable the cursor
- Fixed a bug where during pre-round, [Tab] must be held down while
Console changes
Map updates
- Pearl enters Unrated & Swift Play queues
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2024-08-13 16:12