Was a Main Character’s Death in Clair Obscur: Expedition 33 a Mistake?

If you’re seeking an engaging role-playing game that combines excitement with emotion, Sandfall Interactive‘s Clair Obscur: Expedition 33 could be just what you’re after. Keep in mind, though, that the game features numerous deaths, including one of the primary characters at the outset. Was it a questionable move on the developers’ part to have a key character meet their end?

As players journey through the primary plot, they can’t help but grow fond of the characters they control. Along the way, we find ourselves playing as Sophie, only to have to part ways with her prematurely, leaving us yearning for more insight into her character. In stark contrast, when we take on the role of Gustave, we are treated to an entire act dedicated to him, and his story unfortunately does not end happily.

In simple terms, Gustave is recognized for his lifelong commitment to safeguarding Lumiere, his home. Alongside his sister Emma, he took on roles as both a caring parent and a protective brother towards Maelle. Throughout the prologue of Clair Obscur, he appeared quite optimistic, and even a bit humorous, using dark humor in his interactions with Maelle regarding the Gommage.

In the heart of Act I, known as Gustave’s tale, it was clear that his spirit was broken by the loss of our comrades. But Lune managed to rally him, giving us hope that Maelle might still be alive and safe. The encounters with Expedition 33 members, Esquie, Gestrals, and others, not only added depth to Gustave’s story but also made me feel more invested in his journey.

There were signs suggesting that Gustave might not survive. In one instance, he was conversing with Maelle and urged her to flee if death drew near. He asked her to vow she’d escape if they encountered Renoir again. Later, he declared, “I’ll run the moment I spot a white hair. You can trust me.” Despite everything appearing favorable, there was an undeniable sense of approaching dread hanging over us.

At some juncture, we’ll find ourselves confronting Renoir once more and recall that “Clair Obscur” is a game dealing with themes of death and sorrow. As Act I drew to a close, players had grown quite attached to understanding Gustave, his background, aspirations, abilities, and the Overcharge mechanic. It might appear puzzling to some that Sandfall Interactive chose to eliminate him, given the time and effort players put into getting to know him. Many players voiced their dismay over his demise, as they had anticipated him being the central character.

In many instances, the character deaths were poignant, but I think they played an essential role in propelling the plot. Not every story requires a joyful conclusion. As demonstrated by the tale of Clair Obscur: Expedition 33, “When one goes down, we carry on.

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2025-05-20 23:12