Was Betting Big on Assassin’s Creed Shadows a Mistake or a Masterstroke?

It’s quite daring to invest more than €100 million into the development of Assassin’s Creed Shadows, as Ubisoft has chosen to do.

Due to some unsuccessful releases lately and internal turmoil, the publishing company is facing immense stress, so Shadows needed to deliver an impressive performance.

As stated by Ubisoft’s CEO, Yves Guillemot, the expense didn’t only cover the production of the game, but also substantial improvements to the engine that runs it.

It’s possible that this technological investment, combined with an extensive development crew whose names filled pages of credits, may have driven the actual expense higher than what was publicly stated.

Are Ubisoft’s Numbers That Big Compared to the Competition?

In comparison to current triple-A video game development costs, a sum of €100 million might seem substantial, but it falls within the more affordable range when considering blockbuster games’ budgets.

Compared to Spider-Man 2, which is said to have grossed over $300 million, games such as The Last of Us Part II and Horizon Forbidden West brought in approximately $200 million or more each.

Although Ubisoft isn’t as financially secure as Sony, they can’t afford to risk over €100 million without a significant payoff. Their budget doesn’t allow for many failures.

Did Shadows Have a Strong Enough Start?

Fortunately, the launch of Shadows was successful, even amidst skepticism, placing it as Ubisoft’s second strongest introduction to an Assassin’s Creed game following Valhalla.

In terms of sales and player count, it outperformed Odyssey during its comparable launch window.

As a passionate gamer, I can tell you that since its launch, industry analysts have estimated that my favorite new game has sold over 3 million copies, although Ubisoft hasn’t officially confirmed the exact number yet.

As a dedicated gamer, I can proudly say that our game has been consistently ranked among the top three best-sellers not just by Ubisoft+ subscribers, but also by external tracking groups like Circana and GfK, both in the bustling gaming scene of the United States and the vibrant European market. It’s a truly humbling experience to be part of such a successful journey!

Has It Reached Its Break-Even Point Yet?

The early momentum might push the game towards reaching its profit-neutral stage, given that additional content is on the horizon.

As a dedicated fan, I’m thrilled about the recent post-release updates, particularly the addition of a challenging Nightmare mode at no extra cost. It’s refreshing to see a company that’s sometimes criticized for in-game microtransactions making such a player-friendly decision.

Ubisoft has consistently upheld their monetization decisions during investor meetings, even arguing that these choices actually improve the gaming experience for players.

It’s clear that this development hasn’t been met with approval in certain circles. Boosters for bypassing wait times and cosmetic enhancements continue to face significant backlash, particularly on platforms like Reddit and Steam.

In the End, Was It Worth It?

By the close of business, it’s clear that Ubisoft prioritizes profitability. Regardless of debatable creative choices and varying viewpoints, the Shadows series is demonstrating itself as a lucrative venture.

In a company looking for a comeback, Assassin’s Creed Shadows proved to be a significant success by achieving three important goals: boosting the company’s finances, enhancing its public image, and providing confidence to investors.

The jury is still out on whether it will be deemed among the series’ finest entries or simply a cleverly-timed commercial success. However, investing heavily in Shadows appears to be a strategic move rather than a misstep at this point.

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2025-07-21 09:12