As a gamer playing Avowed, I initially found it annoying that I couldn’t equip items to my game companions, especially when they were picking up gear I wasn’t using myself. It felt like resources going to waste sitting in my inventory. Yet, as I delved deeper into the game, I began to see the wisdom behind this decision. Managing my allies’ equipment was one less thing I had to worry about, allowing me to focus more on my own character development and strategies.
In the realm of RPG games, Avowed deviates from traditional norms in more ways than just equipping companions. Unlike many games, there’s no romantic involvement with companions in Avowed, and they don’t reach their full potential through leveling up either. Instead, players primarily need to allocate skill points for their companions occasionally among their four available skills. In essence, this design makes it simple to manage companions without the risk of making mistakes, allowing players to focus on their own progress without being overly concerned about other characters.
Not Giving Companions Gear Makes It Easier To Get Kitted
No Gear For Companions Means More Available Loot For You
Sworn is accompanied by four comrades, each specialized in a distinct combat role. Kai is a fighter, Marius is a ranger, while Giatta and Yatzli are both wizards but concentrate on different sections of Sworn‘s spellbook. This setup implies that, if players had to equip not only themselves but also their companions, the loot they discover would be spread quite thin among the group. Yet, by eliminating this requirement, Sworn makes it simpler for players to obtain superior gear for their character, without having to concern themselves about the ones they don’t control.
Players needn’t worry about distributing their new equipment among party members, or deciding who should keep their old gear. They can effortlessly equip the new item, without hesitation. If there’s excess loot, it can either be sold for cash or dismantled to aid in upgrading preferred gear. This streamlines resource management and reduces instances where players feel they lack resources, making gameplay smoother overall.
Avowed’s Inventory Management Runs More Smoothly Without Companion Gear
It’s Easier To Make Item-Based Decisions When Only Worrying About One Character
Overseeing inventory in an action RPG is typically one of the less enjoyable tasks. Obsidian Entertainment seems to grasp this, as some features in The Outer Worlds enabled players to carry more items, reducing the necessity for frequent inventory management. It’s refreshing to observe that this approach carries over to Avowed, as not having to outfit companions reduces the time spent navigating menus considerably.
If characters needed equipment, players would need to access the menu more often to compare and select items. Currently, players are already aware of which items they’re likely to use or not. For instance, if a Wizard finds a two-handed great sword, they immediately know whether to sell or dismantle it without hesitation. This enables players to concentrate on the enjoyable aspects of the game, rather than frequently pausing gameplay to navigate menu screens. Moreover, this system allows the game to offer more opportunities for rewarding items to keep the gameplay engaging.
Avowed Can Have Good Loot Without Making The Party OP
If Every Party Member Could Use Powerful Loot, The Game Would Have To Give Less Of It
If the game Avowed permitted all party members to make use of the in-game loot, it would necessitate the developers to balance the loot distribution among the entire group rather than a single character. This adjustment might require reducing some of the game’s potent loot to prevent the party from becoming overpowered. Reducing the overall quantity of loot could potentially lead to dissatisfaction if players struggle to find suitable weapons for their class. However, since Avowed does not need to account for an entire party, it can afford to offer more powerful items.
The creators of the game, Avowed, recognized that they could provide players with a gun, melee weapon, and wand in quick succession since they understood that conventional classes would maximize only one of these three artifacts. This gives players the opportunity to try out various character builds from the beginning to discover their preferred playstyle, and it also means they have valuable gear for later dismantling or trading. In essence, the enjoyable gameplay trumps the ability to outfit companions with unique items.
It’s understandable that certain players might prefer having greater control over how their party members utilize their loot, as they may feel that Avowed‘s system often results in selling or dismantling valuable items instead of using them. However, while this approach may limit customization, it ultimately contributes to a more seamless gaming experience. In essence, Avowed appears to be aiming for an experience that emphasizes the enjoyable aspects of action RPGs, and streamlined companions contribute well towards achieving that goal.
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2025-02-22 03:58