In brief, the x crossover collection is recreating some of the most legendary video game characters as cards, yet it seems to overlook numerous other heroes and villains. This omission stems from their choice to include characters solely from the primary sixteen Final Fantasy games, thus excluding spin-offs and sequels from the card event.
If the collaboration between Square Enix and Wizards of the Coast on the successful crossover game, Final Fantasy, continues in the future, it’s likely that the spin-offs from the Final Fantasy series will also be included. These spin-offs are some of the best games within the franchise and they certainly hold their own against other titles in the Magic: The Gathering multiverse.
Chaos Orb Better Watch Out!
It’s quite intriguing how Jack Garland from “Stranger of Paradise” has become so popular, but his character and allies would fit perfectly in the world of “Magic: The Gathering”. They embody a unique Transform ability, transforming into forms based on the Four Fiends and Chaos from the original “Final Fantasy”.
Moreover, Jack Garland possesses an exceptional parry attack in “Stranger of Paradise”, a feature that could be utilized as a distinctive trait in the game, allowing him to temporarily halt enemy attacks for a certain cost.
In another context, his knack for swiftly changing professions could instead be applied to allow him to transform into a different creature type once per turn. This would create harmony with cards that focus on such aspects, like Gilgamesh’s ability complementing Samurai-focused cards. Such an adaptation would prove ideal in the Magic: The Gathering (MtG) game, and it’s regrettable that Jack was not included in this particular set.
Class Zero Is United Against All Enemies
In essence, the thirteen students from Class Zero, along with Machina and Rem, could serve as the foundation for a deck centered around Class Zero theme. Each character possesses a distinctive combat style, tied to their weapons, making it logical to grant them unique abilities. Moreover, it seems appropriate that they should have the capacity to teach one another or lower the cost of summoning, given their teamwork-focused concept.
Ace might serve as a Commander for the deck, and his combat style utilizing enchanted cards aligns seamlessly with Magic: The Gathering. His ability to manipulate decks, either by drawing additional cards each turn or playing specific card types (such as Sorcery or Instant) at a reduced cost when activated as part of his effect, is noteworthy.
FFXIII-2’s Two Commandos Could Be Commanders
In a Final Fantasy game, there’s an abundance of characters that can be used, and it’s even feasible to have two Commanders if the Companion ability is employed. Noel and Serah from Final Fantasy XIII-2 make ideal choices for this in a Final Fantasy collection, as they collaborate throughout the entire game.
In Noel and Serah’s gathering, the third spot was occupied by monsters that can be recruited throughout Final Fantasy XIII-2. These creatures offer a unique twist, either teaching other monsters or being playable at a lower cost once they are on the field. However, their ability to traverse time is not entirely new, as it’s already a prominent feature in Ultimecia’s cards in the current crossover.
Bringing the Law to Magic: The Gathering
In Final Fantasy Tactics Advance, a new system called Law was implemented. This system allowed for Judges to intervene on the battlefield, restricting players from executing certain actions in their presence, like casting healing spells. These Judges prevented characters from being permanently killed during battles, but instead, they would punish rule-breakers by imprisoning them.
In a similar vein to Marche from Final Fantasy Tactics Advance, this character could employ a mechanism akin to the Judge creatures in their game. This would enable them to limit the types of cards an opponent can play, much like Leonin Arbiter’s anti-tutor effect, albeit affecting various card effects rather than being confined to a single one.
These World of FF Characters Could Ride Monsters Into Victory
The game titled “World of Final Fantasy” showcased an unusual blend, featuring chibi characters and a system for recruiting monsters. In the game’s combats, the main characters Lann and Reynn can ride or be ridden by monsters to leverage their special skills.>
Luckily, some mechanics in Magic: The Gathering share a similar function: Crew and Saddle. Essentially, Lann and Reynn could use the Saddle ability on creatures that don’t have this keyword, or potentially transform them into Vehicles, enhancing their power as well. This might enable them to link with numerous creatures simultaneously, empowering them to tap together across their board, effectively merging into a colossal beast.
The Gullwings Could Force the Enemy Into a Minigame
In the game Final Fantasy X-2, the Job system was innovatively presented as characters wearing Dresspheres, which represented their roles or jobs. These Dresspheres were positioned on a grid and could be moved between to change characters’ jobs during combat. By traversing the entire grid, characters could metamorphose into potent, distinctive jobs; however, while this transformation was taking place, other party members would lead the battlefield.
Yuna, Rikku, and Paine, members of the Gullwings, might incorporate this ability within their Transform mechanic, allowing them to alter their roles using Job Select cards, transforming their types, or vanquishing enemy creatures, which adds counters. When a sufficient number of these counters are amassed, they can then metamorphose into their powerful forms. In this scenario, Yuna would transition into Floral Fallal, Rikku into Machina Maw, and Paine into Full Throttle.
Chocobos Are More Than Just Mounts
As a dedicated fan, I’m thrilled to share that I’ll be seeing Chocobos in the upcoming Final Fantasy and Magic: The Gathering crossover! Interestingly, the Gold Chocobo is the coveted chase card of this set, making it quite rare. These are the familiar Chocobos we’ve come to know as mounts, not the heroic ones that graced our screens in various games.
In the game known as “Chocobo’s Dungeon”, a solitary Chocobo ventures through various randomly-generated stages, gathering equipment and acquiring jobs. While there are already Chocobo cards in Magic: The Gathering that relate to Bird creatures, a lead for Chocobo’s Dungeon could favor the Job Select mechanic and seek out Equipment cards to boost its capabilities.
MtG Players Could Summon the Destroyer of Worlds
In the crossover between Final Fantasy and Magic: The Gathering, you’ll find colossal creatures such as Absolute Virtue, Zodiark, and noteworthy is one conspicuously absent – The Creator from Final Fantasy IV: The After Years. Given its implied destructive power that annihilated the worlds of various other Final Fantasy games, it certainly deserves a place on this list.
In The After Years, one entity has a unique trait that corresponds to its four-stage combat sequence, making it progressively stronger as the battle unfolds. Instead of employing the Transform mechanism, this characteristic could simply enhance itself during the fight, potentially gaining strength from defeating Legendary Beings.
Kadaj, Loz, and Yazoo Deserve Magic Cards
In the film “Final Fantasy VII: Advent Children,” there are three figures named Kadaj, Loz, and Yazoo who together are famously called “The Remnants of Sephiroth.” This is because they represent Sephiroth’s will while he’s confined within the Lifestream. Though not as powerful as their originator, they pose a significant threat and manage to temporarily revive him.
In the context of Magic: The Gathering, the fragments of Sephiroth could function analogously as formidable Legendary Creatures. These creatures can be sacrificed to bring forth a potent Sephiroth card onto the battlefield. By incorporating motorcycles and a Bahamut SIN summon card, we’ve essentially transferred the captivating aspects of Advent Children into Magic: The Gathering.
Thunder God Cid Needs to Be An OP Supporter
It’s a real missed opportunity that the characters from Final Fantasy Tactics weren’t included in a special set for Magic: The Gathering, given how perfectly they seem designed for it. A deck led by Ramza, with allies like Delita, Agrias, Mustadio, and T.G. Cid from War of the Lions would have been an exciting spectacle to witness.
When it comes to flashy elements, none are required since Final Fantasy Tactics is a classic turn-based fantasy RPG set in medieval Europe. Therefore, the Ivalice team doesn’t need any extravagant additions for their card game. Simply incorporate Zodiac Brave stones as potent artifacts that allow characters to transform into Lucavi, and that should suffice.
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2025-05-19 05:24