- This week, our App Army put their thinking caps on with Going Up
- The group found the puzzler to be good fun in short bursts
- There were a few issues with it becoming a tad repetitive
As a seasoned commuter who spends hours upon hours in the bustling city subway, I stumbled upon this intriguing little game titled “Going Up.” The minimalist design and cyberpunk-esque aesthetics immediately caught my eye, reminiscent of the sleek, futuristic vibes I’ve come to adore in games like Alto’s Odyssey or Journey.
In Going Up, your task is to ensure passengers reach their desired floor without growing frustrated. The game boasts a straightforward set of rules, which are essential for any engaging puzzle game. However, the question remains: does it deliver on its promise? While Will Quick highly recommended Going Up in his review, we wonder if our App Army will share the same sentiments.
Here’s what they said:
Jason Rosner
Dylan Kwok’s game, Going Up, could be summarized as a strategic puzzle game modeled after an elevator system. The objective is to transport passengers to their designated floors in the fastest and most efficient manner possible to earn the highest points. As you advance, the complexity increases, starting with just a handful of floors and one elevator, eventually introducing multiple elevators and various types of passengers who can become increasingly agitated or perplexed. This introduces a time constraint, forcing you to make swift decisions to avoid penalties that reduce your score.
Set against a sleek, cyber-influenced, mystical skyscraper backdrop that invites exploration, this game’s atmosphere is perfectly accentuated by its “elevator” style music. The short gameplay sessions and intuitive controls make Going Up an ideal match for mobile devices!
Oksana Ryan
In this game, you manage elevators in a towering skyscraper, ensuring a smooth ride for all passengers while maintaining a steady pace to prevent anyone from getting impatient and leaving. Along your vertical journey, you’ll encounter different characters like security guards, and each level boasts its unique theme.
The visuals align well with the game, and the controls are user-friendly, but the audio is rather basic and I opted to mute it. Despite its straightforward gameplay, I found myself quite amused by this game when I needed a quick, casual play experience. The levels aren’t extensive, making it simple to pause without any penalties. In summary, I found the game engaging overall.
Jim Linford
This game is delightful for quick sessions, evoking memories of Monument Valley in its visuals. The concept appeals to me, but I doubt it’ll become a long-term commitment. Instead, it seems perfect for passing time—like when waiting for the bus. The music and models are enjoyable, and the premise is straightforward: guide people to their designated floor without making them wait too long.
You can get a few people in lifts to get them to the floor before they lose patience. Janitors are the only ones who need a lift to themselves and you need to get three janitors to their floors to complete a level. After each level, you go to the next floor up a skyscraper. I will keep playing but in short bursts. If you like these games then it’s up your alley.
Tom Chan
Going Up offers a captivating puzzle experience where players are tasked with skillfully handling various elevators within a building. At its core, the gameplay concept is straightforward yet engaging – your mission is to swiftly direct passengers such as soldiers, janitors, executives, and tourists to their chosen floors. The intriguing aspect comes from earning three stars by accumulating 40 points, which adds an element of competition and strategy.
Torbjörn Kämblad
I’ve never considered an elevator ride to be connected with passionate love, even though Aerosmith attempted that concept two decades ago. The song “Going Up” doesn’t succeed in creating such an atmosphere, and indeed, elevator rides are generally not sensual. However, in the movie “Going Up,” there is a line of people waiting for the elevator, and perhaps a bit more sensually, some janitors moving up and down the building.
Controls are straightforward, yet the importance of timing significantly increases as you cater to increasingly challenging travelers. Mishaps become an issue of speed and prioritization. I found “Going Up” to be quite satisfying, offering a tranquil ambiance alongside a pressing sense of urgency. Ideal for those seeking a relaxing puzzle game.
Mark Abukoff
In this game, you’ll find a streamlined, fashionable challenge that emphasizes strategic thinking and quick reactions. Initially, it seems quite straightforward, but soon enough, the complexity intensifies. Achieving all three stars becomes increasingly challenging, as others have noted, and there’s a level of annoyance when someone jumps ahead of you in line, snatching the car from your janitor.
The occurrence becomes increasingly frequent as you progress, and while it can get monotonous at times, it’s perfect for quick play sessions, which suits me just fine. The music is decent, but I opted to mute it based on my personal taste. What makes this game stand out is its sleek design, offering a refreshing change from the games I’ve previously played, thereby appealing to me.
Massimo Saraconi
In summary, the game is generally enjoyable, requiring strategic thinking in more complex stages, yet it can become quite repetitive. The relaxing music and simplistic graphics with a hint of a futuristic style (similar to cyberpunk aesthetics) add an appealing touch that makes it endearing.
Eduard Pandele
In this game, you play as an elevator operator in a minimalistic setting, where your main task is to tap on the desired floor button to send the elevator there. The objective is to deliver packages and passengers efficiently. Each successful delivery earns you one point, but delivering quickly doubles the points to two. However, if you take too long, passengers get frustrated and you lose a point for each unhappy passenger.
The elevator accommodates up to four people, but a unique individual named Janitor Joe can single-handedly fill the lift. If you transport Joe three times to his destination, the level is completed. Higher levels may introduce intriguing characters, though I won’t reveal them yet. Advance to new stages by meeting specific score thresholds. As it stands, there appear to be 10 levels in total, and I’ve only managed to unlock six so far. It’s clear that the game is the culprit for my unfinished progress, not me. The number of stars in the upper right corner of the screen indicates the level count.
This game boasts straightforward, uncomplicated, and effective regulations, provides engaging gameplay, and offers that irresistible temptation of “one more round”. Being a one-handed game, it’s perfect for playing during your daily commute on the subway.
In this game, you frequently find yourself in situations that are difficult or impossible to win, which hinders your ability to complete all levels. For instance, I understand that the objective is to postpone the janitor for as long as possible. However, I have never been able to earn a three-star rating on any level because whenever I let the janitor wait a bit to boost my points by transporting other passengers, the game always introduces normal passengers onto the janitor’s floor. These normal passengers consistently take over the janitor’s ride.
As the janitor grows increasingly irritated, I’m rapidly losing points. To access level 5, Sanctuary, you must earn a three-star rating on at least one level. To reach level 6, Arcadia, you need to achieve a three-star rating in at least two levels, and so forth. Unless you can handle a fair amount of frustration, it may be challenging to unlock all the levels. However, if you enjoy this style of simple one-button time management/arcade gameplay, it’s worth the investment.
Naail Zahid
This minimalist game offers a delightful, bite-sized gaming experience, perfect for quick play sessions. Its art style, while subdued, has an appealing aesthetic reminiscent of games such as Alto’s Odyssey and Journey. The puzzle-based gameplay is simple yet engaging, though some may find it repetitive after a while. While the basic mechanics are quickly grasped, the challenges can escalate rapidly. In summary, this is a captivating little puzzle game suitable for travel or commuting, but its simplicity might not satisfy those seeking more complexity.
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2024-10-03 13:48