A Quiet Place: The Road Ahead will Detect Actual Noise via Your Microphone

A Quiet Place: The Road Ahead will Detect Actual Noise via Your Microphone

As a seasoned gamer with a penchant for horror titles that push the boundaries of immersion, I am genuinely intrigued by the innovative approach taken by A Quiet Place: The Road Ahead. The microphone detection feature is an audacious move, breaking the fourth wall and plunging us deeper into the terrifying world of the Death Angels.


In the A Quiet Place series, loud sounds are terrifying to viewers since they signal the arrival of the primary antagonists, the sound-sensitive creatures known as Death Angels.

In the forthcoming game titled “A Quiet Place: The Road Ahead“, players are tasked with minimizing their sounds while moving through different stages. To maintain an engaging and difficult experience, the creators have devised a novel method of pushing boundaries, known as breaking the fourth wall.

A Quiet Place… Literally

On the official game site, it’s been disclosed that the upcoming title A Quiet Place: The Road Ahead incorporates a unique feature: microphone sensitivity. This means that any real-life sounds you produce could trigger the Death Angels within the game to pursue you.

In addition to being playable on PC, this game will also offer a microphone feature for console gamers. According to the official site, the creatures in the game may try to utilize your microphone to locate you. So, stay alert, as ignoring their tracking could have negative results.

It seems like an exciting addition to the game, enhancing the player’s experience. However, considering not all players can manage external sounds, it’s probable that they’ll have the option to turn off or adjust microphone access if needed.

A Quiet Place: The Road Ahead will Detect Actual Noise via Your Microphone

It’s intriguing to consider how different streamers will approach covering the game, given that some streams rely heavily on the player providing commentary during gameplay, while others focus solely on the action unfolding without much verbal input.

Audiences will just have to wait and see what direction they go when the game finally releases.

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2024-10-14 16:12