Telegram gaming sees NFT and user engagement boom in Q3 2024: report

As a seasoned crypto investor with a keen eye for emerging trends and a knack for spotting potential gold mines, I find myself thoroughly intrigued by the latest developments within Telegram’s gaming ecosystem. The surge in NFT transactions and player engagement is a clear testament to the platform’s growing appeal, especially among European players, which seems to buck the traditional trend of Web3 gaming dominance in Asia and Latin America.


As per a recent report by Helika on Telegram gaming, it was observed that user interaction with Non-Fungible Tokens (NFTs) and extended playtime per session grew within the Telegram gaming community during the third quarter of 2024.

During the past quarter, the number of distinct wallets trading Non-Fungible Tokens (NFTs) significantly increased from 200,000 to more than a million, as indicated by the report. Interestingly, about 600,000 wallets were found to be actively participating in NFT transactions within gaming platforms.

It was found in the report that players tend to extend their playtime on Telegram games, with an increase in average session duration from approximately 2.8 to around 6.7 minutes. This indicates that enhanced game designs are effectively maintaining user interest.

The data suggests that the demographic for gaming on Telegram differs significantly from other Web3 platforms, as approximately 55.91% of its gamers are based in Europe, whereas Asia and Latin America, known for their strong presence in Web3 gaming, account for a smaller proportion.

Increased engagement on Telegram games 

According to the data, Catizen carried out its initial airdrops and dispersed 34% of its entire token allotment. This distribution included 150 million tokens given out specifically in September 2024. The airdrop significantly boosted engagement, demonstrating its successful incorporation into Telegram.

In September, Catizen’s native token became available for farming on Binance Launchpool, providing users with an opportunity to acquire it before regular trading commenced.

As a researcher, I’ve observed an astonishing tripling of activity – both in terms of volume and transactions – on our platform, Gamee, from one month to another, indicating a surge in user participation and interaction. The colossal game X Empire, on the other hand, has drawn in almost 48 million players! Among these, a staggering 18 million have linked their digital wallets to engage with the unique features this game offers.

As per the data presented, Rocky Rabbit boasted a user base of 30 million by some point, while Banana managed to amass 10 million users by October. Interestingly, the number of Wonton users skyrocketed past the 1 million mark within just its first week.

On the other hand, the report brought to light some obstacles encountered by game developers due to an influx of new games on the platform. Smaller development teams grapple with constrained marketing funds and drawing in users. The diversification of game genres like simulations, RPGs, and puzzles suggests that Telegram’s gaming environment is maturing beyond its roots as a provider of casual games.

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2024-10-18 02:38