Monster Hunter Wilds – Weapon Hitstops Will Be “Closer to What People Are Looking Forward To”

Capcom has disclosed that players will encounter more accurate feedback for landing powerful attacks against monsters in Monster Hunter Rise, as compared to what was seen during the open beta tests. In an interview with Mp1st, producers Ryozo Tsujimoto and director Yuya Tokuda assured that hitstop effects won’t be a problem when Monster Hunter Rise is officially released on February 28.

In the world of Monster Hunter games, ‘weapon hitstops’ is a term used to describe an impactful visual feedback system. When a player executes a powerful attack, such as a Great Sword’s True Charged Slash, the animation of the attack will briefly slow down after landing a hit. This serves two purposes: it helps players recognize when they’ve struck a monster’s vulnerable area, and it adds a sense of satisfaction by showcasing the potency of their chosen weapon.

According to Tokuda and Tsujimoto, they decided to reduce the weapon hitstop in Monster Hunter Wilds as it was affecting the player’s gameplay. However, they clarified that the reduction observed during the beta test was excessive, and modifications have been made to increase it again so players can feel powerful while using their weapons without negatively impacting the overall hunting experience.

Tsujimoto and Tokuda stated that upon launching “Monster Hunter World”, many players found the hitstop feature too intense, negatively impacting their gameplay. During the open-beta test for “Monster Hunter Rise”, they decided to make the hitstop slightly less powerful to enhance the gaming experience. Some elements meant for the beta test didn’t get included in the final release.

As a devoted fan, I must admit that upon playing the OBT, it seemed slightly less intense than anticipated. However, once the game was officially released, we were thrilled to discover that players craved a more impactful hit stop – something that truly resonated with us as developers. Recognizing this enthusiasm for the combat mechanics, our studio prioritized enhancing these elements for the final product. So, expect an upgraded experience complete with hit stops and enhanced sound effects that will make you feel like you’re actually striking monsters in the game. It’s shaping up to be closer to what fans have eagerly anticipated!

Although the game may not match the hitstop levels of Monster Hunter World or Monster Hunter Rise, players can expect a more satisfying experience with the hitstop mechanics within the core game itself.

In December, Capcom disclosed that they were still planning some minor adjustments to Monster Hunter Rise. Specifically, they mentioned that the Switch Axe and Lance weapons would undergo significant modifications within the main game itself.

As a gaming enthusiast, I’m super excited that Monster Hunter Wilds is dropping for PC, PS5, and Xbox Series X/S towards the end of this month! For those with a PC, it might be wise to give the benchmark tool a spin to ensure your rig can handle the game. Meanwhile, gamers on all platforms can join in the second open beta test, scheduled from February 13 to February 17 (an extra 24 hours has been added due to PlayStation Network outages last week). Can’t wait to jump back into the action!

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2025-02-12 14:11