It seems that once more, enthusiasts of Monster Hunter are voicing their concerns (a situation not unfamiliar to us). The cooperative play in Monster Hunter World appears less smooth than they had anticipated.
Based on a Reddit post, it appears that Wilds’ cooperative play revives the frustrating “wait for them to complete the cutscene” aspect in Monster Hunter World’s multiplayer, which was commonly encountered previously.
As a gamer, I’ve noticed a few bumps in the co-op experience that some of us were hoping wouldn’t be there. Comparatively, Monster Hunter Rise had a more seamless co-op system where we could view cutscenes together and even choose to skip them when needed. It’s a feature I miss quite a bit in this new game.
During the Open Beta, many fans found it challenging to navigate Wilds’ intricate cooperative system. There was some confusion about what exactly the ‘Environment Link’ and ‘Link Party’ entail. ( rest assured, Gfinity is developing a guide to clarify these two systems.)

In the narrative structure of Monster Hunter World, we encounter two key elements: cutscenes and exploration segments. Cutscenes serve as grand introductions to newly appearing monsters, whereas exploration segments consist of your character venturing out with their companions, Seikret, Alma, and Palico.
These atmospheric moments aren’t skippable and help familiarize players with new biomes.
During these instances, it’s not possible for new players to join the game with those who are already playing. If your friends are engrossed in cutscenes or taking their strolls, they can’t team up with you immediately. Instead, you’ll need to wait until one of them has struck the monster sufficiently to trigger the ‘Quest Begin’ notification, at which point your Link Party will open for others to join. It might be beneficial to appoint a ‘Quest Starter’ in your group, responsible for attacking the monster and initiating the quest.
Remember, just because you’re both at the same stage of the story doesn’t mean you should share the details with a friend from your group. But rest assured, once the monster is vanquished, the progress will be shared, so there’s still hope for success.

In our review, we didn’t explore the online functionality much—about 90% of our gameplay was solo.
Although Wilds’ setup represents a step forward compared to Monster Hunter World, it doesn’t quite match the smooth co-operative play of Monster Hunter Rise and Sunbreak. In these games, teammates can easily join forces without encountering issues related to cutscenes or progression hurdles.
The main question being asked on the game’s subreddit when cooperation is brought up is: “Why doesn’t Capcom simply emulate what Rise excelled at?” With the game set to release in under a day, it’s possible that even more players may voice their concerns or complaints about the co-op experience.
For more Monster Hunter Wilds coverage, check out Gfinity.
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2025-02-27 15:43