One of the biggest victories of Monster Hunter Wilds’ streamlining is I don’t have to deal with those awful gimmick fights anymore

As a hardcore gamer diving into the world of Monster Hunter Wilds, I must admit that this game has shed some traditional constraints to deliver a smoother, more streamlined experience – an upgrade for some, but not without its trade-offs. While it offers unparalleled monster hunting action, as Lincoln pointed out in his review, there’s a price to pay: the series’ unique charms have been somewhat sacrificed in the pursuit of more monster hunting. It’s an enchanting wonderland alright, but remember, nothing comes for free – even in the Wilds!

Indeed, you’re right about that, yet what makes me particularly pleased is the fact that Capcom seems to be trimming back on those overly gimmicky battle arenas, which, let’s face it, were arguably the most disappointing aspect of Monster Hunter: World and Monster Hunter Rise.

If there’s a game that I believe could improve by eliminating excess modes that alter the primary combat mechanic into a secondary aspect, it’s Monster Hunter. In my opinion, Monster Hunter World had an abundance of these types of elements, such as the Zorah Magrados story quest where you climb the monster, shoot cores, and fire cannons in a highly structured sequence – activities that I personally didn’t enjoy. Additionally, the gathering hub arena quests also contributed to this issue.

Simply put, they were extremely dull. The pre-set equipment, rigid rankings, and lack of meal perks completely flipped the Monster Hunter experience upside down, and not in an enjoyable or rewarding manner. In fact, the gear grinding aspect is one of the game’s appeals, but what good is it if you can’t utilize your builds during a challenge?

In his own twisted fashion, Rise devised an even more sinister plan called Rampage mode. Unfortunately, Capcom’s concept of a tower defense mode was sluggish, exasperating, and to make matters worse, it was compulsory at certain stages within the narrative.

At least you had the option to steer clear of the commotion in the global arena for World, and Zorah Magdaros was rather routine towards the end. However, Rampage compelled me to dash about, coordinate multiple weaponry, and remain focused. I’d rather endure a brutal blow from Rey Dau than be thrust into another Rampage confrontation again.

It’s important to acknowledge that Capcom has been innovative, venturing into unusual ideas, but some of these concepts just don’t seem to gel and might not have been what Monster Hunter fans anticipated or desired.

I’m incredibly thankful because for more than 100 hours into the game Wilds, I’ve predominantly been able to hunt monsters using my own methods, with very little unnecessary complications. There are still a few elements of the game that remain in Wilds, but they’re so insignificant that I often forget they exist at all.

As a gamer, I find myself often exploring the vast world of Ruins of Wyveria, where the colossal arena known as Wounded Hollow catches my eye. Though it plays a role in just a handful of quests, its unique split design sets it apart. The arena is fenced off, creating two separate battlegrounds that occasionally merge. When the fence rises for brief intervals, I’m faced with the challenging task of defeating two enraged monsters at once. While this mechanic isn’t overly frustrating, it certainly keeps me on my toes and adds a layer of excitement to my adventures within Wounded Hollow.

Well, it seems you can carry your own equipment and the hunts last about the same duration as before, even though we battled them in the open world. It’s possible Capcom may leverage Wounded Hollow more extensively in the future. Frankly, I found it a bit underutilized—not that I minded—and I can’t help but speculate if upcoming updates will introduce more battles within the hollow.

Currently, I’m thrilled to savor this minor triumph. Streamlining isn’t always beneficial, but in this case, it was just the right remedy. Oh, Capcom, I kindly request you to spare me from another Rampage battle for the rest of my gaming days.

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2025-03-12 15:17