The anticipated launch of the Nintendo Switch 2 has sparked great excitement, however, the introduction of new game-key cards has ignited a significant discussion among devoted Nintendo enthusiasts.
These red cartridges look similar to traditional video game cartridges, yet the majority of them do not contain game data. Instead, they function as a tangible permit, allowing access to a digital download when placed in the system.
Following that, you’ll need to insert the card to carry on playing, yet the game resides solely within your console’s memory.
Will All Switch 2 Games Use These Cards?
Not all Switch 2 games will use game-key cards—only third-party titles have that option for now.
Nintendo’s own first-party titles are still expected to use traditional game carts for now.
Publishers of third-party games get to choose, and many have already gone for these game-key cards.
What Makes Them Different from Download Codes?
Game key cards stand apart from download codes as they can be used multiple times and aren’t tied to a specific user account. Unlike what may initially appear as just another “download code in a package”, these keys offer more flexibility, not binding the usage to a single user.

However, unlike before, Nintendo’s fresh strategy incorporates a unique aspect – transferability. This is because the game is activated through a card, allowing it to be passed on to friends, resold, or even temporarily obtained from a library.
In other words, for those who enjoy having a tangible item as proof of purchase, there’s still a sense of possession, even if it’s only a token that initiates the game download.
Why Is This Causing So Much Debate Among Fans?
The primary worry is that when Nintendo stops running their servers, game key cards could potentially stop working because they initially need to be downloaded.

To enjoy the game, you’ll need to input the game key, download it, and then your system should keep the game data for a smooth playing experience.
In the event that the servers for Switch 2 eventually go offline, similar to what happened with the Wii U and 3DS, you may no longer be able to download new games using these cards.
Even though the cartridge remains undamaged, without a means to download data onto it, it essentially transforms into just a piece of plastic.
What’s the Reasoning Behind Game-Key Cards?
Game-key cards are adopted due to the increasing storage requirements for modern games and escalating production costs.

Producing large-capacity game cartridges tends to be costly, primarily due to the sophisticated memory chips found in the Switch 2. The game access card, however, serves as a compromise; it maintains the availability of physical games in retail outlets without requiring publishers to bear excessive costs for storage space they may not need.
The agreement appears to predominantly benefit both publishers and store owners, such as Walmart and Best Buy. It’s essential to remember that physical stores like these remain crucial for spontaneous purchases and gift-buying.
Game-key cards simplify the process of selling and distributing video games, as they eliminate the need for physical cartridges and their associated production difficulties. Additionally, game-key cards are more environmentally friendly compared to shipping cardboard boxes containing single-use download codes that often wind up in landfills.
Could This Be the Start of the End for Physical Games?
It seems that for numerous game enthusiasts, this development could mark the end of traditional, physically played games, particularly as digital keys might become standard.

It’s not surprising that the Switch 2 might require significant upgrades, compulsory installations, and incomplete data loads on game cartridges, as these features have been common in previous gaming systems. However, the move towards digital-only content by the Switch 2 appears to be a step towards phasing out physical media entirely.
From my perspective, for many of us gamers, it feels like we’re transitioning from owning games outright to leasing access through a console. This shift raises questions about the future – will I still have access in five, ten, or even twenty years? The uncertainty of the long-term implications is concerning.
If Switch 2 games need to be downloaded and cannot be reinstalled once the servers are taken offline, it diminishes the value of physical collections since these game key cards do not contain the complete game. Unlike N64 cartridges or PS2 discs that store the entire game, these game-key cards merely provide access to a digital version of the game.
These items will serve as remnants of a system that once utilized outdated servers. Despite Nintendo asserting that the keys aren’t tied to specific accounts and can be used on any future Switch 2 device, there’s some doubt about whether these benefits might not be limited in the future.
There’s a chance that game publishers might impose restrictions on how many times a game can be installed using a single card, or require players to authenticate online during gameplay. If these changes are implemented, benefits like reselling or lending games may no longer be possible.
The use of game-key cards in the Switch 2 isn’t likely to entirely phase out traditional games, yet it undeniably signals a shift towards the future. Regardless of fan opinions, the move towards this next stage is imminent.
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2025-05-29 10:12