As Pokemon Legends: Z-A approaches, fans are eagerly preparing to revisit the charming avenues of Lumiose City and the picturesque scenery of Kalos. The announcement has ignited a sense of excitement within the Pokemon community, with many discussing X & Y once more.
This is an opportunity to explore a place again, one that charmed us with its stunning scenery but left us puzzled in ways that its admirers will never forget. Now, let’s try to understand what possibly led to these misunderstandings.
Why Were Pokemon X & Y So Hated?
In a surprising turn of events, despite boasting numerous technical and visual enhancements, Pokemon X & Y seemed to flop like a feeble Magikarp in the gaming world. Could it have been due to the peculiar challenge level? The underwhelming character development? Or perhaps the villain group with goals that were so conflicting they lost sight of their objectives? It was likely a combination of all these factors and more that contributed to Kalos not receiving the adoration it sought. Now, let’s delve further into the reasons behind its lackluster reception.
Launched in 2013 on the Nintendo 3DS, Pokemon X and Y mark the sixth generation of this popular series and swiftly ranked among its top releases, shifting more than 16 million copies.
In the enchanting region reminiscent of France, called Kalos, the game presented an image of refinement, opulence, and a novel path forward.

In this era, we witnessed the transition of Pokemon from the 2D world to fully-fledged 3D landscapes. The games X & Y unveiled detailed 3D models, versatile camera perspectives, and engaging 3D battle sequences. Unfortunately, this advancement didn’t quite deliver on the high expectations fans had harbored.
Although these games have made a significant improvement in graphics, they are often viewed as lackluster within the series. While they had an appealing appearance, the substance or content wasn’t particularly impressive.
To put it simply, witnessing Pokemon such as Gyarados and Tyranitar in stunning three-dimensional detail for the first time was truly awe-inspiring. The dazzling city lights of Lumiose City, the shimmering pathways of Reflection Cave, and the grandeur of the Battle Chateau left an indelible impression.

In every aspect, from character costumes to architectural structures, the game’s focus on beauty, fashion, and royalty was clearly evident. For a handheld game, the animations and environmental detail were groundbreaking. Remarkably, portions of the Kalos world still look visually impressive even by today’s standards.

What made it so disliked was primarily its level of challenge, or rather, the ease with which players could progress. The Exp. Share item underwent a complete overhaul, now granting experience points to the entire party as opposed to only one member.
Incorporate the advantage of having strong Pokémon such as a starter from Kanto equipped with a Mega Stone, along with a complimentary Lucario that can also undergo Mega Evolution.
Game Freak openly acknowledged their intention to simplify aspects of Pokémon, aiming to attract a younger audience to the Pokémon craze.

The difficulty level of the game was too low due to its fast-moving nature, making it simple for players to become overpowered. Fewer than four Pokemon were typically controlled by Gym Leaders, and the distance between cities enabled players to increase their levels with minimal exertion.
In fact, some fans joked you could finish the game blindfolded just by spamming the A button.
In the League’s Elite 4, things didn’t improve significantly either. Instead of the regular lineup of five Pokemon per member, each one here fields only four companions. That’s right, only four. The final test of this region, which is supposed to be challenging, seems as simple as the rest of the gameplay.

In addition, there’s the tale at hand. Characters X and Y, presented within this primary game, have never before been rivals quite like these. However, not one of them exhibits a distinct personality. Your closest companion is as thin as paper, while the rest are mere background noise. They fail to provoke any emotional response or pose a challenge during battles.
In Pokemon lore, Team Flare is often considered one of the least memorable villain groups due to their lack of consistency and depth. While Lysandre possesses an appealing style and charm, the rest of the team seems more like a brand-following cult rather than a cohesive unit. Their objectives switch from environmental conservation to genocide so rapidly that even Professor Sycamore finds their actions perplexing.

Regarding the narrative structure, the plotline involving AZ and the old war was intriguing to players, but it wasn’t developed enough. The story about the final weapon, the shattered king, and his Floette was chilling and potent. However, it was revealed much too late in the game, and its resolution came just as swiftly.
In addition, it’s disappointing that certain areas within the region of Kalos, such as Couriway Town, The Lost Hotel, and the Power Plant, seem more like optional additions rather than integral parts of the story, as they suggest deeper narratives but fail to deliver. The post-game content is also lacking, leaving little incentive for players to revisit once the Champion has been defeated, unless they are dedicated breeders or collectors of rare shinies.

To this very moment, enthusiasts continue to yearn for a game titled Pokemon Z, with hopes that it would rectify the problems of X and Y, delve deeper into AZ’s storyline, flesh out the lore of Zygarde, and reintroduce some level of difficulty. Regrettably, such a game has yet to materialize, as instead we have only seen other titles emerge in the Pokemon series.
As a devoted fan, I must admit that despite its imperfections, the experience with X & Y was truly remarkable. The Player Search System (PSS) was light-years ahead of anything we’ve encountered before, making online battles and trades effortless. The intuitive user interface, Pokemon rides, and innovative battle features like Sky Battles and Horde Encounters were nothing short of genius.

In the regional Pokedex, you had an expansive resource right from the beginning, allowing players to encounter a diverse range of both classic and modern Pokémon.
Looking ahead to the upcoming game “Legends: Z-A,” it might be worthwhile now to reflect on what made “Pokemon X & Y” shine despite its shortcomings.
And that’s it. Stick with us at Gfinityesports.com: the best site for Pokemon coverage.
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2025-07-04 21:42