All Concord characters & abilities explained

I’ve had the pleasure of getting to know a few of the brave souls that call Concord their home. Each one of them brings unique strengths and abilities to the table, shaped by their distinct backgrounds and experiences.


Players now have access to Concord, the newest multiplayer shooting game from PlayStation. We’ve had a chance to try out the 16 unique characters this game offers.

In simple terms, each character boasts distinct fighting skills, armaments, and varying sizes and health levels, significantly altering the experience when using them.

At the beginning, try out different heroes from various categories to discover a few that resonate with you. Later, you’ll reap the greatest benefits by alternating between these favorites during matches due to their unique Crew Bonuses.

I’ve played quite a few characters in games throughout the years, and each one has offered unique experiences that shaped my gaming style. Let’s explore the roster of playable characters currently available to get a sense of which ones resonate most with me.

Anchors

Characters serving as anchors in a team are often larger-than-life figures with significantly greater health reserves.

Instead of moving swiftly like other characters, these heroes operate at a slower pace, and they typically utilize shields to minimize harm instead of inflicting it directly.

All Anchor characters provide the ‘increased healing received‘ Crew Bonus.

1-Off

UtilityDescription
Combat TraitTrash Dispenser – More Trash Bombs with higher damage
Primary WeaponCC-1899 Industrial Vacuum
Secondary WeaponPressure Blaster
Ability 1Air Barrier – Place a projectile-deflecting cylinder of air. Gain charges by filling your Industrial Vacuum
Ability 2Trash Bomb – Bouncing, exploding projectile of compressed trash. Gain charges by filling gour Industrial Vacuum
Movement StyleSingle Jump
Passive AbilityIncoming body damage is reduced

Emari

UtilityDescription
Combat TraitSynergy Shield – Destroying Projectile Shield while active grants Armor
Primary WeaponRotary Scrap Cannon
Ability 1Armor Generator – Generates an area that grants allies Armor. Stacks over time
Ability 2Projectile Shield – Destructible barrier that blocks incoming projectiles
Movement StyleSingle Jump
Passive AbilityTough as Nails – Incoming body damage is reduced

Breachers

Breacher characters represent a blend of tank and damage dealer classes. With their imposing physiques and substantial health, they share similarities with tanks. However, they significantly outmatch Anchors in terms of potent offensive weapons and abilities.

Players who prefer having extra health while actively participating in battles would particularly enjoy these hero characters.

All Breacher characters provide the ‘faster dodge cooldown‘ Crew Bonus.

Daveers

UtilityDescription
Combat TraitResistant Dodge – Dodging grants damage resistance for a brief period
Primary WeaponMK 5 Burnite Grenade Launcher
Ability 1Ignition Dart – Fire damage dart that ignores Burnite pools on contact
Ability 2Burnite Canister – Splashes self-igniting Burnite pools across an area
Movement StyleDouble Jump
Passive AbilityVolatile Chemicals – Burnite pools can be ignited by fire damage from allies

Star-Child

UtilityDescription
Combat TraitDiamond Dodge – Gain short burst of Diamond Skin while dodging
Primary WeaponSkullbreaker Shotgun
Ability 1Rage Rush – Charge forward with the protection of Diamond Skin
Ability 2Power Slam – Slam the ground for an area damage melee attack
Movement StyleDouble Jump
Passive Ability

Diamond Skin – Grants Armor while Rage Rush or Power Slam is active.

Berserker – Kills refresh all ability energy.

Haunts

Characters with haunting abilities place great emphasis on their mobility skills, including triple jumps and jetpacks. While their damage output may not be significant, mastering these abilities will grant you formidable power.

Be mindful of the smaller health reserves of these characters, as they may not withstand strong adversaries for long.

All Haunt characters provide the ‘improved mobility‘ Crew Bonus.

Bazz

UtilityDescription
Combat TraitSkillful Tracker – While crouching, track nearby enemies through walls
Primary WeaponCarbon Steel throwing knives
Ability 1Lunging Strike – Lunge towards enemies with a deadly melee strike
Ability 2Scourge Star – Thrown item that applies the Vulnerable debuff to an enemy, increasing damage dealt to them
Movement StyleDouble Jump, Triple Dodge, Boosted Slide Jump
Passive AbilityBeacon Blades – Hitting an enemy with a throwing knife will track them for a short duration.

It-Z

UtilityDescription
Combat TraitEvasive Maneuvers – Mobility increases when at low health
Primary WeaponEL/120 Electrostatic SMG
Ability 1Cosmic Slip – Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb’s location
Ability 2Scramble Rebound – Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon
Movement StyleDouble Jump
Passive AbilityMirror Image – Dodging or using Cosmic Slip leaves behind a decoy

Roka

UtilityDescription
Combat TraitHover Targeting – Target lock is faster while Hover Thrusters are active
Primary WeaponSAL-90 Light Missile Launcher
Ability 1Hover Thrusters – Activate in air to hover in place. Cancel with secondary activation
Ability 2Blast Dive – Blast to the ground and deal damage in an area on impact
Movement StyleTriple jump, Air Dodge
Passive Ability

Explosive Jump – Blasts a damaging explosion on double and triple jump.

Missle Lock – Aiming down sights will target-lock on an enemy.

Rangers

As a big fan of RPG games, I can tell you that Ranger characters tend to take on a more conventional damage-dealing role in teams. Armed with classic rifles and submachine guns, they are the go-to heroes when it comes to dishing out damage to adversaries. Their skill sets may vary from one hero to another, but the common thread is their capacity to inflict harm or offer valuable assistance to their comrades.

All Ranger characters provide the ‘improved weapon recoil‘ Crew Bonus.

Duchess

UtilityDescription
Combat TraitDodge Reload – Reloads weapon during dodge
Primary WeaponBA02 Submachine Gun
Ability 1Construct Wall – Creates a wall that blocks sight and enemy movement
Ability 2Ruinous Blast – Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable
Movement StyleDouble Jump
Passive AbilityAustorium Resistance – No self-damage from personal blasts

Jabali

UtilityDescription
Combat TraitPulse Radius – The healing aura from Life Pulse has an increased radius
Primary WeaponPulse-Guided Seeker Rifle
Ability 1Life Pulse – Thrown orb that creates a healing aura around an ally when absorbed
Ability 2Hunter Orb – Offensive orb that seeks out and damages enemies
Movement StyleTriple Jump
Passive AbilityLife Cycle – Eliminations or Hunter Orb hits recharge Life Pulse

Teo

UtilityDescription
Combat TraitRapid Reposition – Increased mobility for a brief duration after dodge
Primary WeaponZEG-12 Guild Gard Rifle
Secondary WeaponCL ROC 99 Guild Guard Sidearm
Ability 1Smoke Grenade – Detonates in a cloud of smoke that blocks sight
Ability 2Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area
Movement StyleDouble jump, double dodge
Passive AbilityTactical Weapon Sights – Can see enemies through smoke while aiming down sights

Tacticians

As a gamer who prefers the role of a Tactician freegunner, I focus on causing maximum annoyance to the enemy team. Setting up traps and providing healing items are my go-to moves. And let’s not forget about gathering intel on the opponents’ positions. It’s a great fit for players who enjoy staying just behind the action.

All Tactician characters provide the ‘faster reload speed‘ Crew Bonus.

Daw

UtilityDescription
Combat TraitIntensive Care – Healing Pads have a larger pool of available health before deactivating
Primary Weapon.320 Sanctuary Burst Rifle
Ability 1Healing Pad – Drops a healing device that heals nearby allies’ health
Ability 2Safety Dome – Creates a durable protective dome that blocks projectiles
Movement StyleDouble Jump
Passive AbilitySecond Wind – Heals a small amount during dodge

Kyps

UtilityDescription
Combat TraitMarked Target – Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period
Primary WeaponSilenced Burst Pistol
Ability 1Surveillance Trap – Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation
Ability 2Disruption Grenade – Disrupts enemy abilities and damages shields. Throwing this will reset your dodge cooldown
Movement StyleDouble Jump

Passive Ability

Active Stealth – Dodging activates stealth for a limited duration

Lookout – When defeated, your assailant will be revealed to your team

Lark

UtilityDescription
Combat TraitNatural Dexterity – Faster reload while in a spore area
Primary WeaponRazorpod Launcher
Ability 1Transplant Pod – Drops a pod that Lark can return to on second activation
Ability 2Spore Seed – Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable
Movement StyleDouble Jump
Passive AbilityFungal Resistance – Damage resistance stacks with active spores on the map

Wardens

As a Warden gamer, I often prefer to play the lone wolf role. The unique abilities of each character I choose excel in one-on-one encounters. Self-healing powers and intense close-quarter combat techniques like flashbangs are just a few examples that come in handy during these situations.

As a fan, I’d describe it like this: When fighting alongside others as a Ranger character, I deal damage to enemies. But when it comes to the resilient Warden hero, I notice an added layer of survivability that helps them stay in the thick of battle longer.

All Warden characters provide the ‘longer weapon range‘ Crew Bonus.

Haymar

UtilityDescription
Combat TraitHellfire – Extra Wall of Fire charges and reduced cooldown for Blinding Flash
Primary WeaponFlameshow Bow
Ability 1Blinding Flash – Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation
Ability 2Wall of Fire – Projectile that creates a wall of fire in the direction it was thrown
Movement StyleHover, air dodge
Passive AbilityFlameshot Charge – Aiming down sights for a short duration will overcharge the primed projectile

Lennox

UtilityDescription
Combat TraitReloads equipped weapon during dodge
Primary WeaponHL-4 “Bell Ringer” Heavy Handgun
Secondary WeaponChesterly Model 3 Revolver
Ability 1Exploding Knife – Throwing knife that explodes on impact
Ability 2Claxton Healing – Regenerates health over a brief duration
Movement StyleDouble Jump
Passive AbilityGunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon

Vale

UtilityDescription
Combat TraitEnduring Aim – Aiming down sights with the Sniper Rifle grants Damage Resist
Primary WeaponMonarch “Long 52” Sniper Rifle
Secondary WeaponMonarch Sidearm
Ability 1Leap – Bionically enhanced vertical leap
Ability 2Trip Mine – Thrown mine that attaches to surfaces and detonates when triggered by an enemy
Movement StyleDouble Jump
Passive Ability

Peak Performance – Faster rifle handling on critical hit.

Critical Eye – Track low-health enemies through walls.

In Concord at the moment, these are all the character options you have access to. We’ll keep you updated if new ones become available as the game progresses.

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2024-07-15 16:13