‘Death Stranding 2’ Almost Featured a “Forgetting Game” Mechanic

Summary

  • Kojima originally had a “forgetting game” idea for Death Stranding 2
  • The concept revolves around a mechanic where long breaks from the game could cause characters to lose abilities and information
  • This aligns with Kojima’s interest in challenging game mechanics

In his latest KOJI10 podcast episode, renowned video game creator Hideo Kojima shared an intriguing idea he had for the upcoming “Death Stranding 2: On The Beach.” He called it a “forgetting game,” where the main character would progressively lose essential information and skills if the player takes prolonged breaks from playing. For example, the character could forget how to use weapons or their occupation. This memory loss would escalate until the character might even forget how to move, requiring a swift playthrough or risking substantial in-game challenges.

The concept of this “forgetting game” resonates with certain distinctive design features that Hideo Kojima is known for. His games frequently incorporate unique, occasionally complex mechanics which demand players’ commitment and involvement. This fresh idea also delves into topics such as memory and the passage of time, which have been subtly incorporated in his past works. For illustration, consider the aging sniper boss in Metal Gear Solid 3. Even though Kojima has voiced doubts about the market appeal of this game, it underscores his ongoing curiosity to innovate and challenge player assumptions regarding gaming systems interaction.

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2025-05-15 07:55