It appears that the anticipated Nintendo Switch 2 may exceed expectations in terms of its capabilities, particularly with regard to third-party conversions.
While the Nintendo Switch may not be as powerful as the Xbox Series S in terms of specifications, it is no longer viewed as a significant issue by developers and porting teams. This is because they have found ways to optimize games for the Switch’s unique hardware capabilities, making it possible to run games smoothly on the platform despite its lower specs.
Essentially, games that perform smoothly on the Xbox Series S, particularly those sustaining a steady 60 frames per second, are considered ideal matches for the potential Switch 2 console.
The difference between the two systems isn’t as pronounced as it was initially between the original Nintendo Switch and contemporary gaming platforms, and this latest model offers distinct advantages.
How Does DLSS Give the Switch 2 an Advantage?
One significant advantage that Switch 2 has is its compatibility with NVIDIA’s Deep Learning Super-Sampling (DLSS) technology, which enhances its visual capabilities.
In simpler terms, the Series S model doesn’t have that specific feature but uses AMD’s FidelityFX Super Resolution (FSR) instead. Generally, FSR may not deliver images with the same level of clarity.
As a gamer, I found myself pleasantly surprised by the Switch 2’s graphics. Even though it sports a slightly weaker GPU compared to some other gaming devices, it manages to deliver visually stunning gameplay thanks to its intelligent upscaling technology.
On the new Switch 2, developers have managed to deliver respectable gameplay performance and visuals for demanding titles such as Cyberpunk 2077 – a feat that was previously unattainable on the initial console version.
What Kind of Series S Games Work Best on Switch 2?
As stated by Virtuos, any game that runs smoothly at 60 frames per second on the Series S can likely be adapted to the Switch 2 with relative ease, provided it’s not overly reliant on CPU power. The key factor is how a game uses its system resources.

Video games with a focus on CPU-intensive tasks like artificial intelligence, physics, or rendering real-time environments might need extra optimization for smooth performance.
This is due to the fact that the architecture of the Switch 2’s central processing unit (CPU) resembles more closely what was prevalent during the PlayStation 4 generation.
In terms of games that primarily rely on the graphics processing unit (GPU) or aim for a frame rate of 30 frames per second (FPS) on the Xbox Series S with scalable settings, the anticipated performance of the Switch 2 should be satisfactory, especially when used in docked mode.
What Should Players Expect in Terms of Trade-Offs?
Regardless, it’s important to maintain reasonable expectations. While there’s a lot of excitement surrounding potential releases like Halo: Master Chief Collection, Gears of War, Dark Souls III, and Sea of Thieves on the Switch 2, not every game will offer all its features when ported to this new platform.

One potential rephrasing of your statement could be: “The trade-offs involve a decrease in NPC count, texture resolution, or capped frame rates. However, this isn’t unprecedented for Nintendo systems, and the sacrifices won’t be as severe or detrimental to gameplay compared to the original Switch.
Given that the Series S variant of a game can achieve a smooth frame rate between 30-60 FPS with respectable graphics settings, it’s plausible that the Switch 2 could handle a version of the game that offers an enjoyable gaming experience.
Will Third-Party Support Improve on Switch 2?
An increasing number of experts in the gaming industry are predicting that Nintendo’s latest handheld-console hybrid will receive robust support from external game developers.

In contrast to earlier times, contemporary ports no longer require significant upgrades or complete overhauls. Instead, the Switch 2 offers sufficient power and advanced features that facilitate easier game development.
With larger amounts of memory, newer application programming interfaces (APIs), and DLSS support, the gap between performances can be narrowed significantly. Although the console may not surpass the Xbox Series S in all areas, it merely needs to approach its performance level to attract new titles from developers targeting crossover gamers.
Why Aren’t More Games Coming to Switch 2 Yet?
Despite all that, the main challenge may not be performance but access.

The late arrival of Switch 2 dev kits to some developers has slowed down their porting work.
Even though companies such as Virtuos are currently participating, it might still be some time before widespread cooperation is achieved.
Based on our current observations, it seems likely that the Switch 2 will sidestep the third-party game shortage that affected its predecessor.
In essence, today’s generation values intelligence over mere specifications when making decisions or choices.
Alternatively, this generation tends to prioritize smart optimization rather than simply matching specifications at the end of the day.
In this context, it’s expected that games that perform well on the Xbox Series S will likely excel on the Switch 2 if adjustments are made and some ‘DLSS magic’ is applied.
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2025-07-07 06:43