Hamster Kombat, MemeFi Are in the Past. Who Will Create the Next Boom in the Crypto Market?

As a seasoned crypto investor with a knack for spotting trends and a penchant for tappers, I have seen it all – from the humble beginnings of primitive clickers to the rise and fall of market darlings like Hamster Kombat and MemeFi. I remember the days when I would tap away mindlessly on my screen, hoping for some semblance of return on my investment. However, as time passed, I realized that what I truly craved was not just mindless tapping but a real connection to the crypto market, a digital asset with tangible value that could be traded on exchanges.


As the initial “tap-to-earn” games (commonly referred as “tappers”) emerged in the market, anticipation was limited. Developers swiftly introduced new games with basic features (essentially Minimum Viable Products), while players engaged in casual screen tapping for amusement, overlooking the rudimentary gameplay and fundamental mechanics. The trailblazer within the “tap-to-earn” genre, Notcoin game, offered little actual gameplay. It was a straightforward clicker, with updates failing to significantly broaden its functionalities.

In their quest to entice fresh participants, the upcoming wave of gaming creators sought to differentiate themselves from initial endeavors. This led to an expansion of features within games, making them more engaging and multi-faceted, complete with more fleshed-out characters and intricate mechanics that demanded quicker player reactions. As a consequence, boosters became an essential element in every tap-to-earn game.

Why Hamster Kombat and MemeFi’s Market Boom Faded and Disappointed Players

Outstanding instances of emerging “earn-while-playing” projects were Hamster Combat and MemeFi. In Hamster Combat, developers incorporated intricate character advancements across multiple levels that players could unlock using a variety of standard and special game cards, categorized in different formats. The game offered daily tasks for airdrops and independent mini-quests, distinct from the main gameplay. On the other hand, MemeFi introduced meme characters to its users, with developers incorporating an automatic clicker bot and aiming to merge enjoyment with learning by instructing players on the fundamentals of Decentralized Finance (DeFi) as they advanced in the game.

Due to its popularity, Hamster Kombat and MemeFi briefly sparked a surge in the tap2earn market, amassing countless users. Yet, gamers are becoming progressively disenchanted as the in-game tokens, HMSTR and MFC, have yet to be listed on any major cryptocurrency exchanges (CEX). Consequently, these tokens appear to players as nothing more than glitzy containers or similar to game coins without tangible worth, instead of genuine digital assets that can be traded on platforms.

Regrettably, a number of tap2earn initiatives have mirrored the fate of Hamster Kombat and MemeFi, consistently delaying their promised token listings and failing to fulfill their commitments in a timely manner.

Changing Trends and Demands in the Tapper Industry

The landscape of the ‘tap-to-earn’ gaming industry has undergone a transformation, with player demands escalating. The days of straightforward clickers offering mere points are diminishing. Modern gamers now seek ownership of authentic digital assets that can be bought and sold freely on marketplaces, rather than being confined to digital wallets as static balances. Innovative game initiatives entering the scene are striving to create groundbreaking gameplay mechanics and financial systems to set themselves apart from Hamster Kombat and MemeFi, while learning from their past errors and avoiding repetition of those mistakes.

The Project That Marks the Beginning of the Tap2Earn 2.0 Era

A groundbreaking game named Monsta could reshape the gaming industry. This innovative venture introduces an unprecedented storyline within the GameFi sector. Essentially, it’s an upgraded version of Clicker 2.0 and Tap2Earn 2.0 games, on a trajectory to become a sprawling ecosystem. The creators of Monsta have reinvented tap mechanics, providing players with novel earning possibilities linked to real cryptocurrencies – a truly exceptional scenario!

Monsta isn’t just about tapping; it’s a financial game with aspects of cryptocurrency trading that incorporates meme monsters from the crypto world as characters. Their names are inspired by crypto trader jargon, such as Hold, Moon, Long, Short, Fomo, etc. Each tap moves you closer to building your own in-game portfolio of cryptocurrencies, represented by unique trading cards. The value of these cards is tied to real market trends using cryptocurrencies like Bitcoin and Ethereum. This makes Monsta’s economy as close as possible to the real-world market. Furthermore, it includes boosters (capital accelerators), gems (powerful boosters), daily and weekly quests, and in future updates, group online tournaments will be added.

In-game currency is anticipated to be available on popular cryptocurrency exchanges. What makes it particularly thrilling is that from its launch, players are immediately immersed in a trading craze, as their investment portfolios mirror the growth of Bitcoin or Ethereum in the actual market—and that’s quite remarkable because no one has attempted this before.

Instead of a Conclusion

In simpler terms, the traditional tapping apps will still be around, but now there are new tap2earn projects available that could evolve beyond simple clicker games using unlisted tokens. Instead, these projects could develop into vast ecosystems directly linked to the trends in the cryptocurrency market. Monsta is one such project and its beta version is already accessible!

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2024-09-10 14:45